Cari Blog Ini

Sabtu, 13 Juli 2013

Berserk (1997-1998)
Synopsis
A brave young warrior named Guts fights for his fortune as a mercenary on the front lines. A fated encounter unites Guts with the charismatic and deadly young man named Griffith. Leading the rogue soldiers known as the Band of the Hawk, Griffith wields his formidable force like no other. Driven by a quest for status, the Hawks exert military and social prowess the likes of which have never been seen before. The armies of Midland will quake with fear as Griffith and Guts set off on a path that will bring the world to its knees.

(Source: Season One Complete DVD Collection Back Cover)

snapshots:


download list:


to download this file, you need youtube downloader.

Capeta Anime download link

Summary

Taira Capeta has spent his entire young life being a good and dutiful son to his hardworking but impoverished widower father. Only once has his father seen him show any personal wants or needs -- when he saw a go kart in a toy shop. Despite his lack of cash, his father has hatched a naïve plan to give Capeta the ultimate gift.

Source: Anime-Planet


SnapShot :


Interested to watch? from go-kart to F1, WATCH THIS ANIME!!!

download list:


(contain Capeta anime episode 1-52)
need Youtube dowbnloader to download this file!

Senin, 08 Juli 2013

psp games download

Psp games download



Monster Hunter Freedom Unite PSP

link: 

Tron Evolution PSP
link:
or

Patapon 2 PSP
link:

The Lord of the Rings Aragorn’s Quest PSP
link:

James Cameron’s AVATAR The Game PSP
link:
or

Tekken 6 PSP

Toy Story 3 PSP
link:
or
http://bitshare.com/files/teviwz29/Toy_Story_3_PSP_pspshare.rar.html

WWE Smackdown vs Raw 2011 PSP
link:

Lord of Arcana PSP 2011
link:

Bleach: Soul Carnival PSP
link:

http://turbobit.net/hvvcz3ezkdse/Bleach_Soul_Carnival_PSP_pspshare.rar.html

Dissidia 012: Duodecim Final Fantasy PSP – ENG
link:


God Eater Burst PSP
link:

http://turbobit.net/6hlppc69v7v6/God_Eater_Burst_PSP_pspshare.rar.html

Castlevania The Dracula X Chronicles PSP
link:




hope this help, wait for the next psp downloads ok? 
thx~!



devil may cry walkthrough part 5

/\ /\ /\
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
)( 5] Secret Missions ( ) sx500 )(
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
\/ \/ \/


.:*' Secret Mission 1 - Critical Hit '*:. ..:: sx501 ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Mission: 3
- Time: After defeating Phantom
- Where: Bridge area (underwater)

-- "Aim for its weak point and defeat it with one single shot." --


This Secret Mission is kinda hard. You have to kill the Sin Scissor in one
attack. Wait until he's in front of you. When he's about to attack you, hit him
with Alastor to break his guard. When this happens, he'll down his scissors for
a bit. Approach him as near as you can and put a Shotgun bullet through his
mask. If you killed him in one shot, you did it.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

.:*' Secret Mission 2 - Phantom Babies '*:. ..:: sx502 ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Mission: 4
- Time: As you start
- Where: Enter the Cathedral (where you fought Phantom)

- "Defeat 100 Phantom Babies within the time limit". --


Ok, this Secret Mission is the easiest of all. You need to kill 100 mini
Phantoms in 30 sec. That's easy, just take out your Handguns and start shooting
at them like crazy. There are a bunch right where you enter (like 60), at the
left side of the door that leads to the bridge are more (like 30) and at the
other side of the room (where the Pride of Lion was) are more. Once you kill
them all, return to the entrance to receive your reward.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

.:*' Secret Mission 3 - Phantom Babies II '*:. ..:: sx503 ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Mission: 4
- Time: After the Phantom Chase
- Where: Room where the Divinity Statue is

-- "Defeat 100 Phantom Babies within the time limit
without using any weapons". --


This Secret Mission is exactly the same as the previous one, only that you
can't use any weapons. What to do...? What to do...? Use your DT and start
running through the room until you kill them all. By the way, you have 20
seconds to do it.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

.:*' Secret Mission 4 - The Three Beasts '*:. ..:: sx504 ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Mission: 4
- Time: After killing the Shadow in the Fountain area
- Where: Go to the airplane room

-- "Fight the Shadow. You only have one chance". --


 Okis one of the hardest Secret Mission of the entire game. There're
really not much to say. Just try and keep focused on one Shadow at a time,
using the strategy I told you before. Once the first one is gone, it should be
a bit easier, since you only have two Shadows to worry about, instead of three.
Keep the same strategy with the other 2 and you eventually win. Please note,
however, that if you're killed in this Secret Mission, is game over, so use
your Vital Star (if you have any) if you need to.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

.:*' Secret Mission 5 - One Eyed Evil '*:. ..:: sx505 ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Mission: 7
- Time: After the Phantom Chase
- Where: Enter the pipe room (where you got the Rusty Key)

-- "Lure the Kyklops into their mutual death". --


Another hard Secret Mission. What you have to do is have one Kyklope kill the
other one. How to do that? Well, for me, the easiest and quickest way to do it
is just to be in between them and when they attack by spitting rocks, quickly
jump to have the rocks hit the other Kyklope. Keep doing this until one dies.
Remember that your vitality is still depleting, so try and make it quick. Once
this happens, the Blue Orb Fragment appears near the entrance of the door. Nab
it and exit to finish the Secret Mission.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

.:*' Secret Mission 6 - Wandering Ghosts '*:. ..:: sx506 ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Mission: 11
- Time: As you start
- Where: Are with 2 Kyklops (last area of the previous mission)

-- "Acquire the Blue Orb that's floating in the air". --


Ok, it'll take you about 15 seconds to finish this Secret Mission. All you
have to do is use the Sin Scissors as a "wall" and jump on them until you reach
the Blue Orb Fragment. Yep, that's it.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

.:*' Secret Mission 7 - Water Cell '*:. ..:: sx507 ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Mission: Between Mission 13 and 14
- Time: ---
- Where: Examine the skeleton of the captain in his room (where the Divinity
Statue is)

-- "Eliminate all enemies and escape from the confinement". --


This Secret Mission can be, or really hard, or really easy. It all depends on
how you can control Dante underwater. What you have to do is kill 8 Blades.
Yes, they all appear at the same time, so it may be rough for you. A tip...
never stay put. Keep swimming and also remember this, you can repel the
Blades' needles by shooting at them, so good luck.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

.:*' Secret Mission 8 - Treasure of the Reaper '*:. ..:: sx508 ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Mission: 15
- Time: As you start
- Where: The room where the booby trap is, previous to the waterfall area

-- "Defeat all enemies". --


You'll need a lot of patience for this one. After examining the skull, a
Shadow will come out, so evade as soon as you have control. I really recommend
using the Shotgun or if you're quick enough, the Handguns. Also use Ifrit with
the Kick13 skill. Stay near the area where the Shadow came out from, so you
don't awake the other 2 Shadows (they'll awake eventually) and start shooting
at the Shadow until the core appears. Once this happens, use your DT and while
in DT, use Kick13 to have Dante perform a quick ass combo. Do 2 times this
combo on each Shadow. It should be easy enough.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

.:*' Secret Mission 9 - Stairway to Tranquility '*:. ..:: sx509 ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Mission: 16
- Time: After exiting the area where you fought Griffon for the last time
- Where: Coliseum (where you fought Griffon for the last time)

-- "Acquire the Blue Orb at the end of the stairway of death". --


Ok, this mission is like the one where you needed to jump on the Sin Scissors.
You need to jump all the way to the top of the stairway of Sargasso to find a
Blue Orb Fragment at the top. It may take a while, but you'll do it soon
enough. BTW, the Sargasso don't attack.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

.:*' Secret Mission 10 - Shadow of Darkness '*:. ..:: sx510 ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Mission: 16
- Time: After defeating Nightmare
- Where: Go to the airplane room

-- "Hunt down all the Shadows". --


There are a grand total of 4 Shadows in this Secret Mission. There are 2 on
top of the airplane in this room. Remember the previous strategy? Use Ifrit's
Kick13 speed combo and Ebony & Ivory to kill both. They're a bit harder, simply
because the room is dark and it's pretty hard to spot them. Now go to the main
hall (where you started the game) and go to the place where you got the first
Blue Orb Fragment. Another Shadow is there. Now go in the next room (where you
entered from the outer area) to find the last Shadow.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

.:*' Secret Mission 11 - Blue Gem in the Sky '*:. ..:: sx511 ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Mission: 17
- Time: As you start
- Where: Bridge area, on the side of the cathedral. Also, you can't fall to the
water or you'll have to reset the game

-- "Acquire the Blue Orb that's located high in the sky". --


Many people this Secret Mission is one of the hardest. Just kill the Sin
Scythe the way I told you to the first time we met him and afterwards, jump on
top of the arch right above the door. You might remember doing this, eh? From
here, simply jump and use Air Raid. Now fly towards the Blue Orb Fragment what
is almost in middle of the bridge.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

.:*' Secret Mission 12 - Hidden Bangle '*:. ..:: sx512 ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Mission: 21
- Time: As you start
- Where: Examine the wall in front of the Divinity Statue

-- "Find the hidden bangle that resides in the secret corridor". --


This Secret Mission looks more like a normal mission. Follow the path and at
the fork you come across, go either way and get the complete 'Blue Orb' that's
waiting for you there. Kill the Nobody and follow the northern path, then kill
another Nobody and keep following the northern path.

When the path forks to the left, ignore it and keep going north, kill the
Nobody and enter the membrane. You'll now be in what looks like the inside of a
volcano. Go to the left to find a huge Red Orb Stone. Break it and return to
the left side of the entrance to find some ledges. Climb on them, then kill the
dinosaur blowing fire (hit it) to have some Frosts appear on the lower level.
Once you kill them, return to the platform where you destroyed the dinosaur and
follow the left path, timing your jumps on the eyeball platforms. At the top,
you'll see something shining. Examine it to get the 'Bangle of Time'.

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/\ /\ /\
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
)( 6] Blue Orb/Fragment List ( ) sx600 )(
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
\/ \/ \/

A list of all the Blue Orbs obtainable in the game, as well as the complete
Blue Orbs.

==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-

.:*' Mission x '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

1 - Under the chapel at the left side of the arch.


.:*' Mission 1 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

2 - On the left side of the second floor in the lobby (wall kick required).
3 - Inside a suit in the room after the red sealed door.
4 - In the room where the Poseidon face is, inside the left pool.
5 - Left side of the airplane in the airplane room.


.:*' Mission 2 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

6 - Inside the table in the room where the Divinity Statue is, at the end of
the hall.


.:*' Mission 3 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

7 - Bridge Area. After the bridge breaks, return to the other side of the
bridge to find it.
8 - On a platform in the Bridge Area. Use the arch above the door to reach it.
9 - Secret Mission 1


.:*' Mission 4 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

10 - Secret Mission 2
11 - Secret Mission 3
12 - Secret Mission 4
13 - Outside the bedroom, where you fight Nelo. It's at the top of the tower at
the highest place of the area, on the right side (wall kick required).


.:*' Mission 6 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

14 - In the first room of the Sewer Area (where you start). From the entrance,
go north and jump on the debris on the left side at the end of the hall.


.:*' Mission 7 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

15 - Secret Mission 5


.:*' Mission 8 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

16 - Area where you fight Phantom for the last time. On top of the ledge in
between the horses statues. Use Stinger from where you fought Phantom to
reach it.
17 - After crossing the gate, before exiting the castle. Jump in the right pool


.:*' Mission 9 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

18 - Area after the Divinity Statue. Check the upper right side of the area to
find a tombstone. Hit it to reveal it.


.:*' Mission 11 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

19 - Secret Mission 6
20 - In the main area. Check the left side of the area, behind all the gates.
21 - Inside the well. Kill all the Blades that appear.


.:*' Mission 12 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

22 - Deck of the boat. Stand on the top of the lower most pole, then Stinger to
the south.


.:*' Mission 13 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

23 - In the area where you got the Needlegun. Go downstairs to find it.


.:*' Mission 13/14 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

24 - Secret Mission 7
25 - Outside the ship. Jump in the right-most pool to find it there.


.:*' Mission 14 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

26 - Waterfall Area, at the upper right side of the area.
27 - Cliffs area. Enter the first door and go right after the bridge to find it
there.


.:*' Mission 15 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

28 - Secret Mission 8
29 - Jump underneath the platform inside the Red Emblem room, where the Pair of
Lances/Nightmare-?.
30 - Inside the Blue Emblem room. Behind the breakable wall.
31 - Coliseum. Before fighting Griffon, go to the top of the structure and
jump.


.:*' Mission 16 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

32 - Secret Mission 9
33 - Main Lobby. In between the horse statue and the Divinity Statue. Jump on
top of the statue and Stinger towards the Divinity Statue.
34 - Main Lobby. Check the upper right side of the first floor.
35 - Long Hallway (where Phantom chased you for the first time). Jump under the
head besides the room with the Divinity Statue.
36 - Secret Mission 10
37 - After using the Staff of Hermes. Jump in the right painting. On the right
side of the bed.


.:*' Mission 17 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

38 - Secret Mission 11
39 - Dragon Room. Go out to the terrace on the second floor, right side.


.:*' Mission 18 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

40 - Inside the barrel in the room directly in front of the exit of the area.
41 - In the tower. There's a small platform coming out of the wall on the left
side of the rune clock. At the end of the staircase.
42 - In the area where you use the Philosopher's Egg, go in the left door on
the second floor to find it at the end.


.:*' Mission 19 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

43 - In the Mirror World. In the area where you fought Nelo. Jump on the right
tower, then just jump down (wall kick required).
44 - After getting the previous one, jump on top of the left tower, same area
(wall kick required).


/\ /\ /\
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
)( 7] Weapon and Item List ( ) sx700 )(
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
\/ \/ \/

This section is dedicated to all the Weapons and Items you find in the game. I
divided each list in 2.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 7.1] Weapon List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx701 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Short-range and long-range weapons will be listed in this subsection. I'll
also list all the moves you can do with these weapons.


*-=-=-=-=-=-=-=-=-=-* *-=-=-=-=-=-=-*
+---| 7.1.1] Devil Arms |-----------------------------------|--> sx702 <--|---+
'-=-=-=-=-=-=-=-=-=-' '-=-=-=-=-=-=-'

..:: Alastor ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Sparda and Yamato both obtain some skills when you purchase them from the
Alastor submenu at the Divinity Statue (Stingers and Roundtrip), reason why I
didn't named them here.


- Obtained: Start of Mission 2
- Elemental: Lightning
- Skills: Alastor's skills are quick. They also allow you to do a lot of quick-
Moving stuns.


-- Stinger-Level 1

- Cost: 350
- Description: With Lightning speed, plunge the sword into enemies.
- Controls: R1 (pressed) + forward + Sword Button.


-- Stinger-Level 2

- Cost: 1,400
- Description: Plunge the sword from an even further distance.
- Controls: R1 (pressed) + forward + Sword Button.


-- Roundtrip

- Cost: 1,550
- Description: Throw the sword like a boomerang.
- Controls: Keep pressed the Sword Button.


-- Air Hike

- Cost: 4,000
- Description: Double jump in the air.
- Controls: /\ while in mid-air.


-- Air Raid

- Cost: 750
- Description: Become airborne and be capable of performing aerial
electrocution attacks.
- Controls: Keep pressed R1 while in mid-air + Shooting Button.


-- Vortex-Level 1

- Cost: 1,150
- Description: Damage enemies with an intense spinning body attack.
- Controls: Keep pressed R1 while in mid-air + Sword Button.


-- Vortex-Level 2

- Cost: 2,400
- Description: Keeps attacking as long as the magic gauges last.
- Controls: Keep pressed R1 while in mid-air + Sword Button.


..:: Ifrit ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- Obtained: In between Mission 9.
- Elemental: Fire
- Skills: Ifrit's attacks are slow, but very, very powerful. Not many enemies
are weak against fire, but Ifrit's power compensates that.


-- Magma Drive

- Cost: 500
- Description: Charge power and release it in the form of a magma uppercut.
- Controls: R1 (pressed) + Back + Sword Button.


-- Kick13-Level 1

- Cost: 700
- Description: A quick but powerful flaming back roundhouse kick. Its impact
will drive the enemy back.
- Controls: R1 (pressed) + forward + Sword Button.


-- Kick13-Level 2

- Cost: 2,100
- Description: A flaming back roundhouse kick with a longer reach.
- Controls: R1 (pressed) + forward + Sword Button.


-- Rolling Blaze

- Cost: 3,450
- Description: Surround the body in flame and damage enemies upon contact.
- Controls: Left Analog Stick + /\


-- Meteor-Level 1

- Cost: 900
- Description: Shoot fireballs from the fists.
- Controls: R1 (pressed) + Back + Shooting Button (while in DT only).


-- Meteor-Level 2

- Cost: 2,700
- Description: Shoot even more destructive fireballs from the fist.
- Controls: R1 (pressed) + Back + Shooting Button (while in DT only).


-- Inferno

- Cost: 4,850
- Description: Create a wall of fire and burn everything within range.
- Controls: While in mid-air, move the Left Analog Stick towards the floor +
Sword Button (while in DT only).


*-=-=-=-=-=-=-* *-=-=-=-=-=-=-*
+---| 7.1.2] Guns |-----------------------------------------|--> sx703 <--|---+
'-=-=-=-=-=-=-' '-=-=-=-=-=-=-'

..:: Handguns Ebony and Ivory ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- Obtained: Default weapon
- Description: Dante's hand-made guns.
- Recovery time: ---


..:: Handguns Luce and Ombra ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- Obtained: Default weapon
- Description: Sparda's hand-made guns.
- Recovery time: ---


..:: Shotgun ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- Obtained: Library in Mission 2.
- Description: A wide range gun. Very destructive at close range.
- Recovery time: Medium


..:: Grenadegun ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- Obtained: In the room where you activate the drawbridge during Mission 8.
- Description: Fires exploding shells of shrapnel. Extremely destructive.
- Recovery time: Long


..:: Needlegun ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- Obtained: In the main room of the ship in Mission 12.
- Description: The only weapon that can be used underwater.
- Recovery time: Medium


..:: Nightmare-? ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- Obtained: In either the Blue Seal Room or the Red Seal Room during Mission
15.
- Description: A weapon formed in the Underworld. Its powers are unknown.
- Recovery time: Medium


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 7.2] Item List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx704 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

All the obtainable items in the game.


*-=-=-=-=-=-=-=-=-=-=* *-=-=-=-=-=-=-*
+---| 7.2.1] Consumables |----------------------------------|--> sx705 <--|---+
'-=-=-=-=-=-=-=-=-=-=' '-=-=-=-=-=-=-'

--- Devil Star

- Cost: The price of this item depend on the difficulty (I'll ignore Easy) and
they will go:

Normal: 550
Hard: 2700
DMD: 3400

- Obtain: Buy at Divinity Statue.
Mission 9: In the first area with the pillars and the Divinity
Statue. Behind the central tombstone.
Mission 9: In the area where Ifrit is. Check the upper left side.
Mission 9: In the last area, where the Red Seal is (after the
forest). Check the left side for a tombstone. It's behind
it.
Mission 11: In the first area, where the Death Scythe is. Check the
top most side to find it on a platform.
Mission 12: Check the treasure chest behind the Needlegun.
Mission 14: In the last area, after the cliff area. Check the left
side to find it on a platform.
- Description: A crystal with magical powers. It will recover five DT gauges.


--- Vital Star

- Cost: The price of this item depend on the difficulty (I'll ignore Easy) and
they will go:

Normal: 480, 580, 680
Hard: 2100, 3200, 4300
DMD: 2800, 3900, 5000

- Obtain: Buy at Divinity Statue.
- Description: A rare stone that revitalizes energy.


--- Holy Water

- Cost: The price of this item depend on the difficulty (I'll ignore Easy) and
they will go:

Normal: 480, 580, 680
Hard: 2100, 3200, 4300
DMD: 2800, 3900, 5000

- Obtain: Buy at Divinity Statue.
Mission 9: In the area where the Blades first appear. Go to the left
side and grab the item from on top of the structure.
Mission 9: In the forest area, wall kick on the right side to reach
a hidden platform.
Mission 10: After exiting the labyrinth, check the left side.
Mission 13-14: In between these Missions, after exiting the ship,
check the treasure chest on the left side of the
hall.
Mission 14: In the waterfall area, under the waterfall.
Mission 15: Inside the breakable room in the Blue Seal Room.
Mission 21: At the right side of the first area (where the Divinity
Statue is).
- Description: Water of divine blessing. It holds the power to eliminate all
the evil that's around you.


--- Untouchable

- Cost: The price of this item depend on the difficulty (I'll ignore Easy) and
they will go:

Normal: 1000
Hard: 5500
DMD: 6000

- Obtain: Buy at Divinity Statue.
Mission 5: Check the left tower (large one) to find it there.
Mission 12: In the first area inside the ship, check the right side
of the ship (underwater).
Mission 16: In the area where Ifrit once was.
Mission 16: After using the Staff of Hermes, enter the right
painting.
Mission 23: In the room where you fought Nightmare for the last
time, check the opposite side of where you entered on
the right side.
- Description: A shield will surround the body, protecting you from any attack
for a certain period. You will also be in a DT state during
this period.


--- Blue Orb

- Cost: You can buy a total of 7 Blue Orbs and the prices are:
300, 550, 1000, 1800, 3200, 4300, 5500
- Obtain: Buy at Divinity Statue.
Mission 16: Check the left side of the small room.
Mission 21: During Secret Mission 12. In the first room that has a
Nobody.
- Description: Also known as the fragment of life. It has the power to
increase the maximum limit of vitality.


--- Purple Orb

- Cost: You can buy a total of 7 Purple Orbs and the prices are:
440, 830, 1560, 2920, 5440, 6340, 7740
- Obtain: Buy at Divinity Statue.
- Description: It will increase the maximum number of your DT gauges, thus,
increasing the time you can be in a DT state.


--- Yellow Orb

- Cost: The price of this item depend on the difficulty (I'll ignore Easy) and
they will go:

Normal: 350, 450, 550
Hard: 1000, 1500, 2000
DMD: 2000, 2500, 3000

- Obtain: Buy at Divinity Statue.
- Description: A sacred stone that brings back life after death.


*-=-=-=-=-=-=-=-=-=* *-=-=-=-=-=-=-*
+---| 7.2.2] Key Items |------------------------------------|--> sx706 <--|---+
'-=-=-=-=-=-=-=-=-=' '-=-=-=-=-=-=-'

--- Amulet

- Obtain: From the beginning.
- Description: A memento of Dante's mother. In the back is an engraving.
"Virgil & Dante"


--- Rusty Key

- Obtain: Mission 1
Mission 6
- Description: The key is rusted but it should work.


--- Staff of Judgement

- Obtain: Mission 2
- Description:


--- Pride of Lion

- Obtain: Mission 3
- Description:


--- Death Sentence

- Obtain: Mission 4
- Description: A decorative sword used for rituals. It cannot be used as a
weapon.


--- Melancholy Soul

- Obtain: Mission 4
- Description: An ornament resembling a soul. When activated, it loses its
power over time.


--- Guiding Light

- Obtain: Mission 6
- Description: A key that shines in ardor. It slowly drains the power of it's
possessor.


--- Trident

- Obtain: Mission 8
- Description: A heavily decorated three pronged pike that's used for rituals.
It cannot be used as a weapon.


--- Sign of Chastity

- Obtain: Mission 11
- Description: A taxidermic organ coated by a crystal. Within it, is the "Sign
of Chastity" that's necessary for searching the chalice.


--- Chalice

- Obtain: Mission 11
- Description: The cup which held the blood of the divine dead.


--- Staff of Hermes

- Obtain: Mission 13
- Description: It's decorated with two snakes coiled onto the staff.


--- Emblem Shield

- Obtain: Mission 14
- Description: A small shield. The emblem has the same shape as that of those
sealing the doors of the coliseum.


--- Pair of Lances

- Obtain: Mission 15
- Description: A pair of lances that's to be held by the knights who guard the
gate. You cannot equip this item.


--- Luminite

- Obtain: Mission 15
- Description: A mysterious stone that shines in the dark. An ordinary stone
that exists in the Underworld has somehow over time, gained
different properties in the human world.


--- Wheel of Destiny

- Obtain: Mission 15
- Description: A round plate resembling a destiny's repetitive cycle.


--- Quicksilver

- Obtain: Mission 17
- Description: A crystal ball filled with mercury. The mercury has lunar
powers that will open sealed doors.


--- Perfect Amulet

- Obtain: Mission 18
- Description: The combined form of Dante's pendant and Dark Knight's pendant.
It allows entry into the Underworld.


--- Philosopher's Egg

- Obtain: Mission 18
- Description: A material used in alchemy.


--- Elixir

- Obtain: Mission 18
- Description: It's the metamorphic form of the Philosopher's Egg. You can
unseal the spells of the mirror.


--- Philosopher's Stone

- Obtain: Mission 19
- Description: It is the key to unlocking the Underworld.


/\ /\ /\
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
)( 8] Red Orb Secret Locations ( ) sx800 )(
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
\/ \/ \/

There are several places that hide a lot of Red Orbs. I'll write down all the
locations I've found through all my several playthroughs. If you know any that
I might be missing, send me the location.


.:*' Mission 1 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- On top of the halberd of the knight in the main hall.
- On top of the propeller of the plane in the airplane room.


.:*' Mission 2 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- On top of the fountain in the fountain area.


.:*' Mission 3 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- Jump on top of the arch in the bridge after the cathedral.


.:*' Mission 4 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- In the bedroom where Nelo Angelo appears, jump on top of the bed.


.:*' Mission 5 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- On top of the area where you fought Nelo, jump on the left large tower (wall
kick required)


.:*' Mission 8 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- After killing Phantom, where the horse statues are, jump on the pillar on the
right side of the lower area.


.:*' Mission 9 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- First area where the Divinity Statue is, jump on top of the three stone
pillars.
- In the forest area, jump on top of the broken stump in middle of the area.


.:*' Mission 10 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- As you start, jump over the first wooden arch you come across (wall kick
required).


.:*' Mission 12 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- Examine all the pillars on the deck.


.:*' Mission 15 '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

- In both the Red and Blue Seal Room. In the first floor, check a little
platform on top the debris next to a pile of Luminite.


/\ /\ /\
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
)( 9] Enemy List ( ) sx900 )(
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
\/ \/ \/


..:: Marionette ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

They are low-class evil spirits that borrow the bodies of puppets in order to
exist in a physical state.

Sometimes they use guns to attack. They have a habit of twirling their wrists
before firing, which make spinning sounds.

The daggers they throw travel in a straight line. If you can see the enemy
preparing to attack, you should be able to avoid being hit.

They will also throw crescent-shaped blades that curve round obstacles to
attack you. Keep a sharp eye and watch their movements.

If they catch you, they will not let go easily and will try to slash and gash
at you neck. Wiggle the Left Analog Stick to shake them off.

They will make a screeching evil war cry to immobilize those near them. If you
become immobilized, quickly move the Left Analog Stick back and forth to free
yourself.

Since they exist as physical entities, they can be destroyed by physical
means. Use guns, swords and other ways to scatter them to oblivion!


..:: Sin Scissors ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

They are one of the low-class evil spirits that can only exist by taking the
shape of physical objects. These evil spirits have chosen deadly scissors as
their shape.

These evil spirits are dependent on the masks they wear. They cannot exist
without them.

Their capes are nothing then illusions created by the evil spirits. All
physical attacks against them are useless and easily blocked.

When they descend with their scissors, there's a short moment of time when
they are off guard. If you attack at the right moment, you'll be able to damage
them critically.

They deflect attacks using their scissors. If you knock the scissors out of
their hands, they will become defenseless. This is your chance to blast your
gun at them.

If you fire at close range when their masks are defenseless, you can eliminate
them with one shot.

Although it is difficult to evade the attack they execute after they surround
you, don't give up. There is still a chance to counter attack.


..:: Sin Scythe ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

These evil spirits have scythes instead of scissors

Like the Sin Scissors they are dependent on their masks. They cannot exist
without them.

Their capes are nothing then illusions created by the evil spirits. All
physical attacks against them are useless and easily blocked.

The large spinning scythe attack is an expression of the Sin's hatred and
anger.

You have to be quick on your feet to evade the returning scythe of the
boomerang scythe attacks.

The umbrella-like shape that appears is a nucleus that gathers evil spirits
and converts them into its own energy. When this occurs, they become even more
fierce.

They'll stab their prey with their scythes and immobilize them to steal their
souls. Quickly move the Left Analog Stick back and forth to free yourself from
death.

The attack executed after surrounding you is deadly. Watch them closely; if
they start circling, do your best to avoid being hit.

If you succeed in deflecting the scythes, you'll be able to create an opening
for attack.

The scythes that fly at you can be deflected with your guns if you engage your
Devil Trigger.

Guns are very effective against these evil sprits, since they've only fought
with ancient knights who used swords. Use your guns to blast them out of the
air.

If the gun is shot from a close range when their masks are defenseless, you'll
be able to eliminate them with one shot.


..:: Death Scissors ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The part that looks like a cow's skull is their main body. Their evil is much
stronger and tougher when compared to the Sin's.

They use many staffs made from bones of animals and humans to create an evil
barrier.

Their screw attacks are accurate and very destructive. Dodge to escape these
attacks.

It's unwise to fight these evil spirits from the surface. Use the devil
trigger to take the fight into the air.

The head of the main body is their weak point. But regular guns won't have
much effect against it.

The most effective way to fighting them is if you find a way to attack their
horns, which are their weak points.

Their capes are nothing then illusions created by the evil spirits. All
physical attacks against them are useless and easily blocked.

They are more powerful then the "Sins". They will most likely counter Dante's
attack by deflecting it.

Occasionally they concentrate the evil in their heads, which turn red. When
this occurs, all of your attacks become ineffective. If you are caught in this
situation, do your best to dodge their attacks.


..:: Death Scythe ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

These are the strongest, the highest ranking, and the most evil of all the
"Sins".

Their deadly physical attacks from above must be avoided. If you are hit,
critical damage will be inevitable.

The tornadoes that propel their pray into the are sprits in the atmosphere
that were forced to comply with their evil ways. How you utilize them to you
advantage will test your quality as a Devil Hunter.

If you use the power of the tornado to your advantage, you should be able to
jump anywhere you want to go.

When the Death Scythes become desperate during a prolonged battle, they will
throw their four blades. Attack and destroy them as quickly as you possibly
can. Don't give them any time to get a hold of the scythes.

Their capes are nothing then illusions created by the evil spirits. All
physical attacks are useless. Meaningless attacks will only make them counter
attack! Jump higher then the enemy and attack with accuracy from above.

When you strike the actual scythe itself, the enemy will flinch. Since it is
rarely off guard, attack it with all you've got!


..:: Shadow ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

It has evil spells covering its body, thus allowing it to deflect all sword
attacks. It's am evil sprit that takes form from its own shadows. But they can
also take on other forms by changing the spells on its body.

In its shadow form, all sword attacks are deflected. This is because it
remembers the weapons from its fights with the ancient knights. However,
firearms seem to be an exception.

It releases magical powers instantaneously in order to deflect certain
attacks. At the same time, the magical powers are shot toward the enemy. It is
very difficult to avoid being hit with this attack.

When you damage its surface to a certain point, it will come to a point when
it can't deflect the attacks anymore, showing its true form. This is when it is
most vulnerable.

The true form is the core of its evil powers. Firearms will not work against
this core.

Its spinning attack is very accurate. Watch out for it when it jumps high into
the air.

The shadow transforms into a narrow spear like weapon, thrusting it towards
its enemy. The spear is hard enough for the player to even stand on top it. If
you succeed in standing on top of it, there is a brief moment when the shadow
cannot move. This is when you can blast all the lead you have!

The Shadow will go into a state of shock if you succeed in standing on top of
its spear. When this happens the spells also lose their barrier effectiveness
and allows the bullets to go right in. In another words, if you are able to
blast enough bullets during this state of shock, you can defeat the enemy
without trying to attack it's core directly.


..:: Beelzebub ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This evil sprit inhabits the body of a fly. Its hideousness is not too
difficult from its appearance and movements.

The blue Beelzebubs vomits what appear to be maggots, but they are really a
form of evil power that prevents you from firing when in contact with it. In
this case, you should switch your weapon to a sword.

The large green Beelzebubs serve as an evil power supply for the blue airborne
Beelzebubs. They seem to be stronger, since they have larger physical mass.

The green Beelzebubs feed on the dead and absorb their evil powers, and become
even stronger. After feeding they become agile and more dangerous.

Never turn your back to the Beelzebub. It will grab you with its frontal limbs
and try to break your back.

It is most vulnerable after being hit, when it is on its back. Blast it with
an aerial attack, but watch out for the poison it spits out.


..:: Kyklops ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Although they appear similar to the Phantom, they are still one of the low-
class evil spirits. However, since they take on earth and rocks as host
elements, they have substantial durability. Contrary to their appearance, they
have superb leaping abilities.

They can shoot rocks from their mouths, which they form by eating dirt. Try to
avoid standing in front of them whenever possible.

Although their armor is made from rocks, it doesn't compare to the armor of
the Phantom. Use the Devil Trigger to bash the monster along with their armors.


..:: Blade ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

They are soldiers created by the Dark Emperor to take control of the surface.
They use a kind of reptile as a host body, thus having much lizard-like
characteristics.

The round shield on their forearm is reinforced with evil powers and deflects
most attacks. Their defense is good against attacks that come from above, but
not so for the attacks that come from below.

The mask they wear protects them well against bullets. You can either destroy
the mask quickly or go around the enemy to attack it from other angles.

They can pressurize their blood, concentrate it to their claws, and shoot them
out like missiles. When you see them take the stance to fire, do your best to
dodge them.

When they notice that their pray is weakening, they will with out mercy, come
to finish you. Remember to always be on guard.

Relying on their superb agility, they are capable of moving freely underwater,
as if they were aquatic organisms.

They have tremendous jumping ability and their lower body strength is present
in their underwater ability. Their spinning attack is a deadly one.

Possessors of superior agility, the Blades can resume their positions even
when they're struck up into the air. Trying to defeat them with monotonous
attacks will be a difficult task.

Even Blades equipped with masks, claws, and agility will not stand a chance
when they are put off balance. Attack from behind and take them down face
first. Then attack from the air to finish them for good.

Their weak points lie beneath the armor they wear, which protects them from
most attacks. However, not all their vulnerable parts are covered. It is safe
to say that by attacked exposed areas, you can inflict a lot of damage.


..:: Sargasso ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

They hide between the edges of the sea and the Underworld, waiting to feast on
stray wanderers. The spirits the victims are destined to wander the endless sea
of the Underworld.

They will move quickly and feast on any life form that they sense nearby. They
will show their true from only when they attack.


..:: Nobody ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Their level of intelligence is low. Hence, their kind wasn't given a name. But
their skill to survive is a force to be reckoned with. After all, they have
survived this extreme world of survival of the fittest.

The strange dance that they do somehow skews the dimension and takes away your
magical powers (Devil Gauges). There is no real way to prevent this. When you
encounter these evil spirits, you must not rely on your magical powers.

When you destroy the mysterious mask they wear, they will increase their body
size along with their strengths. You as a Devil Hunter will have to decide
which size of Nobodies you should eliminate first.

Their ultra-high metabolism causes them to drop decomposed products of their
bodies that appear like eyeballs. These eyeballs will explode spurting the
toxins that it encases.

Sometimes they will grab the eyeball and throw it towards the player. Keeping
your distance away from them doesn't mean you're safe.

Be careful of their giant arm that grows from their back. If you are not
careful, they'll grab you with the giant arm and hurt you badly.

Their jump attack is so fierce, if you're hit, you'll fly back quite a
distance. Especially be careful when they charge and dodge your attack. Do your
best to avoid being hit with this jump kick.

When they die, they explode into pieces. Since the Nobody's body is a living
toxin, stay away from them even when they dying. If you don't keep your
distance, their toxic flesh will hit and damage you.


..:: Fetish ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Although they appear similar to the Marionettes, they have much greater evil
powers. They are not the works of a man, but they appear to have been created
by an evil entity.

The strange weapons engulfed in flames are projected like yo-yos. Even if you
dodge the first pass, watch out for the second pass.

Using their speed, they will grab the player's head with their bird like
beaks. Wiggle the Left Stick on the controller to shake them off.

They will make an evil war cry to immobilize those near them. When a pray is
immobilized by their attack, the others will relentlessly attack the pray
without mercy.

The flames that shoot out from their mouths difficult to avoid. Since they are
smarter then the Marionettes, monotonous attacks will only make them retaliate
with their flames.


..:: Frost ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

They are soldiers created by the Dark Emperor to take control of the surface.
Enveloped in cold air they are the elites of their kind. Their quickness is a
definite advantage in cornering their pray.

The cold honed claws are none other then an ice blade. The air around the
blades is beyond absolute zero temperature and the victims who are slashed will
die without feeling any pain.

The claws will become icicles that shoot out as deadly projectiles. To dodge
after they've been fired is almost impossible. Anticipate their movements to
avoid being shot.

It's unwise to think you're safe just because you've managed to sneak behind
the enemy. Remember that their claws don't always fire forward.

They will release their intense coldness using the ground to channel the
coldness. Listen carefully for the freezing sound of the ground and dodge to
the sides.

They will freeze the moisture in the atmosphere with their radiating coldness
and transform it into many sharp ice spears. You should be able to sense this
attack. Otherwise, you'll fall victim to their ice spears.

They can disperse their body at molecular levels that allow them to travel
through air. However, They can only travel in straight directions. Anticipating
where they will appear may help you in winning the battle.

If enough damage is inflicted, their body parts will shatter. Keep on damaging
and stop them from regenerating their lost parts.

They will try to regenerate their shattered body parts by freezing atmosphere.
Destroy the ice formations as quickly as possible.

Although impervious even to volcanic fire, the frosts are weak to higher forms
of incendiary. Use the hellfire of Ifrit to counter them.


..:: Plasma ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

They are electrical evil spirits transformed into the shape of bats.

When they are in the form of bats, they fire blades of electricity. Be ready
when you see them start to charge up light.

They have the ability to copy and transform into the shapes of their
opponents. Not only do they copy their shapes but they also have the ability to
imitate their behaviors as well.

The charged electricity that fires from their eyes is dangerous. The
electricity travels horizontally so if you sense danger, jump upwards to avoid
being hit.

The Plasma will separate without warning. How they separate is unknown. Even
after separation, they have identical abilities and fully recovered energy. The
only way to stop them from multiplying is to eliminate all of them almost
simultaneously.

Plasma is an embodiment of evil electricity. Thus, the use of Nightmare-beta
against it is useless. It's ability to manipulate ambient energy will only bend
the light, not damaging it at all.

Alastor is the form of "Spirit of Lightening". It only obeys commands of the
chosen one. Hence, the powers of the Alastor do not work effectively against
the Plasma.


/\ /\ /\
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
)( 10] Unlockables ( ) s1000 )(
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
\/ \/ \/

= Easy Automatic
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- How to unlock: Get killed several times in the first 3 missions.


= Hard Mode
¯¯¯¯¯¯¯¯¯
- How to unlock: Complete Normal Difficulty


= Dante Must Die! (DMD)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- How to unlock: Complete Hard Difficulty


= Legendary Dark Knight
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- How to unlock: Complete Hard Difficulty
- Effect: Player can play as the Legendary Dark Knight, Sparda... aka
Dante's father, but you have to start the game from zero.


= Super Dante
¯¯¯¯¯¯¯¯¯¯¯
- How to unlock: Complete DMD Difficulty
- Effect: Dante's DT gauges never runs out, but you have to start the game
from zero.


= King of Hell "Wallpaper"
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- How to unlock: Complete Normal or any other difficulty with only "S"
Ranks (all 23 missions).


/\ /\ /\
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
)( 11] Latest Update ( ) s1100 )(
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
\/ \/ \/



= Version Final (23rd June, 2009)
- Put it as Final Version. Also made some minor changes.



)( 12] Closing ( ) s1200 )(
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~

devil may cry walkthrough part 4

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.14] Mission 14: Deep Darkness & Towering Mountains ~~ sx414 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

"Go to the surface and head for the coliseum."

o- Item Checklist: ------------o----------------------------------------------o
| _ |
| Obtainable Weapons.......[_] | Start by following the path until you see a
| Blue Orb Fragments....... 2 | Skeleton stuck in the wall (you'll also
| Yellow Orb............... _1 | notice the locked gate on your way here,
| Secret Missions..........[_] | remind it). Examine it to get the 'Emblem
| Divinity Statues......... 1 | Shield'. Also activate the skeleton's arm
| | to have the gate open and a trap start. Now
o------------------------------o go to the gate while avoiding the spikes by
jumping and stand on the platform to get to a
waterfall area.

You'll be under a chapel-like roof. Use the pillars on the front to wall jump
and get on top of it. Now Stinger towards the little ledge and make your way up
to find a 'Yellow Orb'. From here, Stinger towards the right side of the screen
and if done right, you'll land on a ledge that has a 'Blue Orb Fragment' on it.

Now jump to the bottom of the area and go under the waterfall to get a 'Holy
Water'. Now go in the opening just in front of the platform you used to get up
here.

In this area will be either Shadows, Blades (two and a huge black one) or a
Death Scythe. Whichever they are, kill them or ignore them and do the
following: Go in the first opening that you come across and has torches on each
side. Go to the top, cross the bridge and go left to find a Red Orb Stone. Hit
it until it breaks and then go right from the bridge to drop on a ledge with a
'Blue Orb Fragment'.

Now jump to the bottom and enter the opening and pay 200 Red Orbs to enter the
door. There are semi infinite Marionettes in the area, so fight as many as you
like. Also get the 'Devil Star' from the left side and get some hidden Red Orbs
on the right side (next to the red sealed door). Now pay 100 Red Orbs to the
door and enter the next door to finish the mission.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.15] Mission 15: Wheel of Destiny ~~~~~~~~~~~~~~~~~~~~ sx415 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

"Use a shield and a pair of lances to conquer the coliseum."

o- Item Checklist: ------------o----------------------------------------------o
| |
|Obtainable Weapons.Nightmare-?| Remember this area? It's the area where you
| Blue Orb Fragments....... 2 | first fought Griffon. You'll be surprised by
| Yellow Orb............... 1 | either Kyklops or Blades. Before running to
| Secret Missions.......... 1 | the opposite side of the area, backtrack all
| Divinity Statues......... 2 | the way to where you got the Emblem Shield
| | and at the bottom of the platform you used to
o------------------------------o get down here, go right and examine the skull
in the wall to trigger a Secret Mission.

.:*' Secret Mission 8 - Treasure of the Reaper '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- "Defeat all enemies". --


You'll need a lot of patience for this one. After examining the skull, a
Shadow will come out, so evade as soon as you have control. I really recommend
using the Shotgun or if you're quick enough, the Handguns. Also use Ifrit with
the Kick13 skill. Stay near the area where the Shadow came out from, so you
don't awake the other 2 Shadows (they'll awake eventually) and start shooting
at the Shadow until the core appears. Once this happens, use your DT and while
in DT, use Kick13 to have Dante perform a quick ass combo. Do 2 times this
combo on each Shadow. It should be easy enough.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Now return to the start of the mission and run to the opposite side of the
area (following the blue lights)to find a closed door. From here, there are two
areas you need to go in. To the left is the blue room and to the right is the
red room. I'll explain both, but in the first door you enter, you'll receive
the Pair of Lances and the last door you enter will net you the Nightmare-?.
Also, go in the Red Room and jump under the platform that has the Pair of
Lances/Nightmare-? to have a Blue Orb Fragment appear. I'll write for both
rooms, so here we go (I first entered the Red room and then the Red room):

..:: Red Room ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Go to the opposite of the room, grab the 'Luminite' from the stone to the
right and kill the Fetish. This enables Dante to light a certain radius of the
room (depends of where he is). Now go downstairs and kill another 2 Fetishes.
Also break the cracked wall on the right side to find a lot of breakable
objects which contain Red Orbs and a 'Yellow Orb'. Return to the hall where the
Fetishes were and go in the door.

There are no enemies here, but instead, there were 2 rune clocks placed, so hit
them, being really cautious with the spikes. Anyway, the first door on your
left leads to a path where your DT refills, so take advantage of it. Move to
the end of the path, drop down, ignoring the paths you created. Kill both
Blades and then start jumping under a little platform until you see a Blue Orb
Fragment appear. Return to the top, cross the bridges to find a 'Pair of
Lances' and the 'Blue Orb Fragment'. Now go out to have Sin Scythes appear
instead of Blades/Kyklops.

Now go in the Blue Door.

..:: Blue Room ::..
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Go downstairs and kill 3 Fetishes. Also break the cracked wall on the left
side to find a lot of breakable objects which contain Red Orbs, a 'Holy Water',
and a 'Blue Orb Fragment'. Return to the hall where the Fetishes were and go in
the door.

There will be some Sin Scythes here to greet you, so dispose of them, but
beware of the really tight space you have, as well as the moving floor and the
spikes at the back and the ones coming out of the wall. Also, the "fountain"
where you could recharge your DT is also here. When you get to the end, you'll
see that floor has purple goo-like. You can use Air Raid to cross it and grab
the 'Nightmare-?'. This weapon is my most hated and unused Firearm, why?!
Because, when you charge it, it uses 3 complete DT Symbols, and the only thing
it does is bounce.

Now go to the closed door and use the Pair of Lances to enter the Coliseum.
Before stepping on the cyan glyph in middle of the area, go to the top of the
structure using either portal at both sides of this area. Up here, get the
'Blue Orb Fragment' by jumping in the middle. Now step on the cyan glyph to
trigger a scene with Griffon for the third and last time.

-----------------------
Boss #7 - Griffon (3rd)
-----------------------

Ok, Griffon got a lot harder this time. He almost starts all the time dashing
towards you. But that's easy to evade. He's the same old Griffon from the ship.
Also, once you've taken 1/3 of it's HP, you'll break his wing, thus being
unable to fly. He'll become berserk, so evade all his physical attacks, using
Air Raid, of course. He also has a new attack, in which he creates several
lightning pillars that advance towards you. Time them well to evade them, as
they take a lot of health. ;P

-----------------------

After the fight, watch the scene involving Trish, then jump into the central
pillar (the one that squashed Griffon). Now grab the 'Wheel of Destiny' to end
this mission.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.16] Mission 16: Nightmare of Darkness ~~~~~~~~~~~~~~~ sx416 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

"Unravel the mystery of the "Staff of Hermes"."

o- Item Checklist: ------------o----------------------------------------------o
| _ |
| Obtainable Weapons.......[_] | From where you start, grab the 'Blue Orb'
| Blue Orb Fragments....... _4 | from right in front of you. Now exit the area
| Yellow Orb...............[_] | where you fought Griffon and reenter it to
| Secret Missions.......... 2 | trigger one of the easiest Secret Missions
| Divinity Statues......... 3 | ever.
| |
o------------------------------o
.:*' Secret Mission 9 - Stairway to Tranquility '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- "Acquire the Blue Orb at the end of the stairway of death". --


Ok, this mission is like the one where you needed to jump on the Sin Scissors.
You need to jump all the way to the top of the stairway of Sargasso to find a
Blue Orb Fragment at the top. It may take a while, but you'll do it soon
enough. BTW, the Sargasso don't attack.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once at the area where you fought Griffon for the first time, before returning
to the castle, go to where you got Ifrit to get an 'Untouchable'. Now return to
the castle and insert the Wheel of Destiny to have the drawbridge come down,
allowing you to enter the castle once again.

The castle is dark as hell, but thank goodness that we got that Luminite. At
the main hall (where you started the game), jump on top of the horse's head to
have a 'Blue Orb Fragment' appear. Now simply Stinger towards it. Now check the
lower level, at the right side for another 'Blue Orb Fragment'.

Hit the rune clock on the opposite side of where you entered to trigger a
scene where a new enemy appears, the Plasma. These are the most annoying
enemies in the game, IMO. When you're attacking them, the may split, being more
Plasmas to fight. Anyway, kill it to have the seal removed.

Go to the hall from the airplane room and here, go left (Dante's) and jump
under the face on top of the painting to have a another 'Blue Orb Fragment'
appear. Now go to the end of the hall and enter the Cathedral, the place where
you fought your very first boss fight.

Hit the rune clock right next to you and quickly examine the puddle in middle
of the room to trigger a Boss Fight.

-------------------------
Boss #8 - Nightmare (1st)
-------------------------

Nightmare, hardest boss in all the game. He's simply so powerful, that it's
worth writing all attacks and everything about him.

Nightmare has two forms, liquid and solid. When he's liquid, hit any of the
rune clocks until it fills to have Nightmare gets solid. He also, just like the
Shadows, has a core, which can appear either in his ass, or over his back. He
has 2 attacks when it comes out of his ass and 1 attack when it comes over his
back.

Maggots: An attack that he has when in liquid form. He'll send "maggots"
towards you, sticking to you and exploding, turning the place into a
small iceberg. Simply run to shake them off

Swallow: Another attack when he's in his liquid form. A "mouth" similar to the
ones the Shadows have will try and engulf you from the bottom, taking
to another "dimension". Simply jump to avoid it. Also, in this first
battle with Nightmare, you'll have to fight Phantom in this other
dimension. At the second fight, you'll have to kill Griffon and at the
third, you'll have to fight Nelo.

Machine Gun: When Nightmare turns to his solid form, the first thing he'll do
is use this attack. Simply run to avoid the attack.

Claw: This is one attack that he uses when the core comes right out of behind.
He'll try to impale you three times, so be really careful. The claw comes
out of his left side.

Pin Missile: Another attack from behind. I highly recommend having Ifrit's
Rolling Blaze, so at the moment you jump, you can return him his
missiles.

Ice Beam: This is my favorite. When the core comes out of his back, wait until
all the light coming out vanishes, jump on his back and beat the shit
out of him.

These are the attacks. The best way to hurt him is to wait until he's about to
use his Ice Beam, then use Air Raid and/or if you have it, Inferno.

-------------------------

Once you've killed it, it's time to go finish another Secret Mission. Simply
return to the airplane room to enter the Secret Mission.

.:*' Secret Mission 10 - Shadow of Darkness '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- "Hunt down all the Shadows". --


There are a grand total of 4 Shadows in this Secret Mission. There are 2 on
top of the airplane in this room. Remember the previous strategy? Use Ifrit's
Kick13 speed combo and Ebony & Ivory to kill both. They're a bit harder, simply
because the room is dark and it's pretty hard to spot them. Now go to the main
hall (where you started the game) and go to the place where you got the first
Blue Orb Fragment. Another Shadow is there. Now go in the next room (where you
entered from the outer area) to find the last Shadow.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Back at the room where you killed Nightmare, go out to the bridge and go to
the other side. Now examine the symbol of Hermes at the back and use the Staff
of Hermes to have two paintings appear. Go in the red one (right one) and grab
the 'Blue Orb Fragment' from the corner and on top of the bed for an
'Untouchable'.

Exit the painting and enter the left one to end the mission. OMFG... I went to
Taco Bell and left the PS2 on. I did 4:10:40, got 2,627 Red Orbs and got a B-
rank mission... lol :P


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.17] Mission 17: Parted Memento ~~~~~~~~~~~~~~~~~~~~~~ sx417 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

"Slash away at the dragon and enter the court with the "Quicksilver"."


o- Item Checklist: ------------o----------------------------------------------o
| _ |
| Obtainable Weapons.......[_] | Before anything, let's do another Secret
| Blue Orb Fragments....... _1 | Mission, shall we? To trigger it, return from
| Yellow Orb...............[_] | whence you came and cross the broken, but
| Secret Missions.......... _1 | note that you can't fall into the water. If
| Divinity Statues.........[_] | you fall, you'll have to reset the game. The
| | best way to cross is using Air Raid ;P.
o------------------------------o
.:*' Secret Mission 11 - Blue Gem in the Sky '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- "Acquire the Blue Orb that's located high in the sky". --


Many people this Secret Mission is one of the hardest. Just kill the Sin
Scythe the way I told you to the first time we met him and afterwards, jump on
top of the arch right above the door. You might remember doing this, eh? From
here, simply jump and use Air Raid. Now fly towards the Blue Orb Fragment what
is almost in middle of the bridge.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Return inside the painting and go to the top of the spiral staircase and enter
the door. Approach the end of the room to have a painting appear just like
before. Enter it and try going in the door to be greeted with a scene with a
new type of enemy, the Frosts, and two of them. They're like an evolved form of
the Blades, but with Ice elemental... and you know what is weak against ice,
right? That's right, Ifrit is a great choice against them, specially if you
have Inferno, with two of them and they're gone. Now enter the door.

In this hall, follow it to the end, ignoring the forking path to the right and
killing the Marionettes and Fetishes if you want. There's a skeleton dragon in
this room, and it'll be throwing fireballs towards you. What you need to do is
to slash the fireballs right back at it, 3 times total to destroy it. A mirror
appeared near the entrance of the room, so use the crank right next to it to
trigger a scene.

Now jump on to the second floor on the right side, go outside and a 'Blue Orb
Fragment' will drop. Get it and start jumping on the blue platforms that only
appear when lightning strikes and cross to the other side, then grab the
'Quicksilver'.

Remember the forking path you ignored previously? Go there and use the
Quicksilver at the door to open it to trigger a scene with Nelo Angelo.

---------------------------
Boss #9 - Nelo Angelo (3rd)
---------------------------

Once again, Nelo Angelo. He has the same attacks as before, plus some more
that look a lot like Dante's moves when he has Ifrit equipped. To me, he's
easier than before. Also, a good strategy I used (and discovered while writing
this), is to use Alastor, and while in Devil Form, attack him with the sword
non stop, even if he blocks. This way, when you make him take his "shield" off,
you'll keep hitting him, and staggering him, so do it Fast and Furious. Also,
if your DT empties, use your Handguns to refill them, or Taunt Nelo using R2.
He also has some new attacks, in which he'll start floating on top of the door
you just used and start throwing crystal swords at you.

---------------------------

Watch the scene after the battle to find something out something really
amazing.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.18] Mission 18: Spirit Stone, "Elixir" ~~~~~~~~~~~~~~ sx418 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

"Throw the "Philosopher's Egg" into the fire and transform it into a Spirit
Stone"

o- Item Checklist: ------------o----------------------------------------------o
| |
| Obtainable Weapons....Sparda | Watch the scene as you start and you'll
| Blue Orb Fragments....... _3 | receive the 'Perfect Amulet' and also one,
| Yellow Orb...............[_] | if not the best weapon in the game, Sparda.
| Secret Missions..........[_] | Go in the black hole, then enter the right
| Divinity Statues.........[_] | painting to be underwater. Break some barrels
| | in this small room for some Red Orbs, enter
o------------------------------o the next room using the hole in the wall and
then enter the room right in front of the one
you're in. You'll find a lot of Red Orbs in this small room and when you're
done, return to the hall, go right and enter the room on the left to find a
lone barrel with a 'Blue Orb Fragment'. Now proceed to the next room.

Kill three Sin Scissors in this room, then exit the water area. In this tower,
(remember it?), locate the rune clock, face it and to Dante's right on an upper
level is a little platform sticking out. Hit the rune clock, then swim there
and wait until the water drains. If done well, a 'Blue Orb Fragment' will drop
on you.

Hit the rune clock again and go to the top of the tower to find the
'Philosopher's Egg'. Now start descending the stairs and enter the red door
when you get to it. Enter the door on the top right of the area and get a 'Blue
Orb Fragment' at the end of the hall. Now go to the floor and examine the blue
light, use the Philosopher's Egg to have Nightmare appear again and play with
you.

--------------------------
Boss #10 - Nightmare (2nd)
--------------------------

Nightmare, hardest boss in all the game. He's simply so powerful, that it's
worth writing all attacks and everything about him.

Nightmare has two forms, liquid and solid. When he's liquid, hit any of the
rune clocks until it fills to have Nightmare gets solid. He also, just like the
Shadows, has a core, which can appear either in his ass, or over his back. He
has 2 attacks when it comes out of his ass and 1 attack when it comes over his
back. He has a new attack, and it's when the core appears on the back, he
throws at you what looks like a boomerang.

Maggots: An attack that he has when in liquid form. He'll send "maggots"
towards you, sticking to you and exploding, turning the place into a
small iceberg. Simply run to shake them off

Swallow: Another attack when he's in his liquid form. A "mouth" similar to the
ones the Shadows have will try and engulf you from the bottom, taking
to another "dimension". Simply jump to avoid it. Also, in this first
battle with Nightmare, you'll have to fight Phantom in this other
dimension. At the second fight, you'll have to kill Griffon and at the
third, you'll have to fight Nelo.

Machine Gun: When Nightmare turns to his solid form, the first thing he'll do
is use this attack. Simply run to avoid the attack.

Claw: This is one attack that he uses when the core comes right out of behind.
He'll try to impale you three times, so be really careful. The claw comes
out of his left side.

Pin Missile: Another attack from behind. I highly recommend having Ifrit's
Rolling Blaze, so at the moment you jump, you can return him his
missiles.

Ice Beam: This is my favorite. When the core comes out of his back, wait until
all the light coming out vanishes, jump on his back and beat the shit
out of him.

Boomerang: When the core comes out of his back, find a safe spot or start Air
Raiding and attacking him so you can evade it's attack.

These are the attacks. The best way to hurt him is to wait until he's about to
use his Ice Beam, then use Air Raid and/or if you have it, Inferno. Also, if
you're using Sparda, which is good, attack the core. Sparda's power is equal to
the power Alastor has during DT.

-------------------------

After defeating Nightmare, check the blue flame to receive the "Elixir" and
finish the mission.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.19] Mission 19: Enter the Corrupted World ~~~~~~~~~~~ sx419 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

"Open the gate to the Underworld."

o- Item Checklist: ------------o----------------------------------------------o
| _ |
| Obtainable Weapons.......[_] | Use the black hole that appeared in the
| Blue Orb Fragments....... _2 | previous mission and backtrack to the bridge,
| Yellow Orb...............[_] | where you used the Staff of Hermes. Enter the
| Secret Missions..........[_] | right painting and examine the mirror twice
| Divinity Statues......... 1 | to go through it. Now exit the room like if
| | you were to fight Nelo. Drop and get the
o------------------------------o 'Philosopher's Stone' from the center of the
area to trigger a scene with a new enemy, the
Nobody. Use physical attacks to kill these suckers.

Now go to the top and before dropping, wall jump on top of the right
structure, then drop down to get the 'Blue Orb Fragment'. Return to the top and
before dropping again, wall jump on top of the tower to the left (where you got
the Blue Orb Fragment during Mission 5) to get another 'Blue Orb Fragment'. Now
return to the room where you first met Nightmare and examine the pond to enter
the Underworld.

Now simply examine the purple gem in front of the cyan wall to use the
Philosopher's Stone. Now jump down to finish the mission.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.20] Mission 20: Showdown with Nightmare ~~~~~~~~~~~~~ sx420 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

"Head to the place of sacrifice."

o- Item Checklist: ------------o----------------------------------------------o
| _ |
| Obtainable Weapons.......[_] | Proceed through the nasty path, hit the
| Blue Orb Fragments.......[_] | membrane at the end and in this room, kill
| Yellow Orb...............[_] | the Frosts if you want, then enter the
| Secret Missions..........[_] | membrane on the opposite side of where you
| Divinity Statues......... 1 | entered. A scene triggers as you enter,
| | making you fight Nightmare one last time.
o------------------------------o

--------------------------
Boss #11 - Nightmare (3rd)
--------------------------

Nightmare, hardest boss in all the game. He's simply so powerful, that it's
worth writing all attacks and everything about him.

Nightmare has two forms, liquid and solid. When he's liquid, hit any of the
rune clocks until it fills to have Nightmare gets solid. He also, just like the
Shadows, has a core, which can appear either in his ass, or over his back. He
has 2 attacks when it comes out of his ass and 1 attack when it comes over his
back. He has a new attack, and it's when the core appears on the back, he
throws at you what looks like a boomerang.

Maggots: An attack that he has when in liquid form. He'll send "maggots"
towards you, sticking to you and exploding, turning the place into a
small iceberg. Simply run to shake them off

Swallow: Another attack when he's in his liquid form. A "mouth" similar to the
ones the Shadows have will try and engulf you from the bottom, taking
to another "dimension". Simply jump to avoid it. Also, in this first
battle with Nightmare, you'll have to fight Phantom in this other
dimension. At the second fight, you'll have to kill Griffon and at the
third, you'll have to fight Nelo.

Machine Gun: When Nightmare turns to his solid form, the first thing he'll do
is use this attack. Simply run to avoid the attack.

Claw: This is one attack that he uses when the core comes right out of behind.
He'll try to impale you three times, so be really careful. The claw comes
out of his left side.

Pin Missile: Another attack from behind. I highly recommend having Ifrit's
Rolling Blaze, so at the moment you jump, you can return him his
missiles.

Ice Beam: This is my favorite. When the core comes out of his back, wait until
all the light coming out vanishes, jump on his back and beat the shit
out of him.

Boomerang: When the core comes out of his back, find a safe spot or start Air
Raiding and attacking him so you can evade it's attack.

These are the attacks. The best way to hurt him is to wait until he's about to
use his Ice Beam, then use Air Raid and/or if you have it, Inferno. Also, if
you're using Sparda, which is good, attack the core. Sparda's power is equal to
the power Alastor has during DT.

Once you've dealt like 5/6 of it's health a scene triggers and now you also
have to keep moving so you can avoid the attacks. Once you've taken all his
health away, he'll regain like 40% of his health, and will also go berserk, so
attack it with Air Raid to be a bit safer.

-------------------------

Watch the kick ass scene after the battle.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.21] Mission 21: Living Cave ~~~~~~~~~~~~~~~~~~~~~~~~~ sx421 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

"Pulsate the heart and open the last gate."

o- Item Checklist: ------------o----------------------------------------------o
| _ |
| Obtainable Weapons.......[_] | From where you start, go right and grab the
| Blue Orb Fragments.......[_] | 'Holy Water', then locate the Divinity
| Yellow Orb...............[_] | Statue. Examine the wall in front of it to
| Secret Missions.......... _1 | enter the last Secret Mission.
| Divinity Statues.........[_] |
| |
o------------------------------o
.:*' Secret Mission 12 - Hidden Bangle '*:.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- "Find the hidden bangle that resides in the secret corridor". --


This Secret Mission looks more like a normal mission. Follow the path and at
the fork you come across, go either way and get the complete 'Blue Orb' that's
waiting for you there. Kill the Nobody and follow the northern path, then kill
another Nobody and keep following the northern path.

When the path forks to the left, ignore it and keep going north, kill the
Nobody and enter the membrane. You'll now be in what looks like the inside of a
volcano. Go to the left to find a huge Red Orb Stone. Break it and return to
the left side of the entrance to find some ledges. Climb on them, then kill the
dinosaur blowing fire (hit it) to have some Frosts appear on the lower level.
Once you kill them, return to the platform where you destroyed the dinosaur and
follow the left path, timing your jumps on the eyeball platforms. At the top,
you'll see something shining. Examine it to get the 'Bangle of Time'.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Check the door to the right side of the Holy Water you picked up earlier. Go
to the opposite side of the room and hit the big white orb to open a door in
the previous room. Return to the previous room and enter the membrane shown to
you in the scene.

At the fork you get to, go left, kill the Nobody. Proceed, kill another Nobody
and at the forking path to the right, keep going north to find another Nobody.
Kill in and enter the membrane.

You'll be in another room that looks like the inside of a volcano. Kill both
Plasmas that are here and follow the path until you reach a rune clock. Go up
the ledges, then the platforms. Destroy the Red Orb Stone, hit the rune clock
and keep going up until you get to a membrane, which you should enter.

You'll be at the room with the heart, so jump to the other side, hit the rune
clock to have the door to Mundus open. Simply drop, open the door to finish the
mission.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.22] Mission 22: Legendary Battle ~~~~~~~~~~~~~~~~~~~~ sx422 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

"------."

o- Item Checklist: ------------o----------------------------------------------o
| _ |
| Obtainable Weapons.......[_] | Oooook, the final battle with Mundus is
| Blue Orb Fragments.......[_] | near. Simply walk forward to trigger a scene
| Yellow Orb...............[_] | then the first fight with Mundus.
| Secret Missions..........[_] |
| Divinity Statues.........[_] |
| |
o------------------------------o

-----------------------
Boss #12 - Mundus (1st)
-----------------------

Finally, time to battle Mundus. His attacks deal a lot of damage, so be really
careful. You'll be flying during the whole battle, so the controls change a
little bit. Instead of jumping, you can now speed up while keeping pressed the
jump button. You shoot fireballs with the shooting button and do a Vortex with
the sword button.

When Mundus has 4 balls floating around him, shoot them down so you can
actually damage him. He also has an attack that looks like Nightmare's machine
Gun, only that he has 6 circles instead of 2. There's another attack in which
he throws red spears at you, from his hands and from the back. Just circle the
screen to avoid them all. He also has an attack that looks like Griffon's
Lightning Pillars, as well as some meteorites (these are not from Griffon).
When your DT fills, you can invoke a dragon to do massive damage on Mundus.
Wait a moment, almost forgot another attack. When you see that white glyphs are
appearing around Mundus, he'll use a beam that is either vertical or
horizontal.

I suggest filling all your Devil Symbols and then invoke the dragon. Keep this
and you'll win the battle.

----------------------

-----------------------
Boss #13 - Mundus (2nd)
-----------------------

Mundus gets hard as hell. You'll see several orbs floating around the
battlefield. The small ones throw you little bullets, while the big ones just
stay there. You can destroy the large orbs to have it refill your DT by 4
symbols. He will pull towards himself the large orbs that were left there,
sending you a powerful beam for each large orb he absorbed. You can repel these
by hitting them with your sword. He also has a meteor attack like Phantom's,
but you know how to evade that one, right?

Also, when a fire dragon appears, try killing it for health. Use all the items
you need, specially Devil Stars. Use DT as soon as you can to deal massive
damage on Mundus.

----------------------

Watch the very sad scene after the fights.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.23] Mission 23: Mother's Guide ~~~~~~~~~~~~~~~~~~~~~~ sx423 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

"Escape Mallet Island before it collapses."

o- Item Checklist: ------------o----------------------------------------------o
| _ |
| Obtainable Weapons.......[_] | You now have 5 minutes to leave Mallet
| Blue Orb Fragments.......[_] | Island. When you get to the room where you
| Yellow Orb...............[_] | fought Nightmare, you have to kill the
| Secret Missions..........[_] | Nobodies in here, so do so. Also, on the
| Divinity Statues.........[_] | opposite side of the room, check the right
| | side for an 'Untouchable'. When you reach the
o------------------------------o hall where Phantom chased you the first time,
kill the enemies that appear and enter the
airplane room. A scene triggers as you enter and time to play with Mundus
again.

-----------------------
Boss #14 - Mundus (3rd)
-----------------------

This boss is so easy. Simply kill him with the Grenadegun until someone
appears, gives you the power. With Ebony & Ivory, simply charge the guns, shoot
to have the DT fill to the fullest. Now use the DT and shoot to end the battle.

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Watch the scene afterwards, then you'll need to exit the island using the
plane in the previous room. Shoot the spires that block the way.

This is the end of this wonderful game. So, go make some popcorn (I went and go
grab milk and cereal ;p) and enjoy the ending!

"Au Revoir!"