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Senin, 10 Februari 2014

Persona Q: Shadow of the Labyrinth for 3DS

Of the four Persona games announced by Atlus on their stream a little over a month ago, Persona Q: Shadow of the Labyrinth for 3DS is the title that’s received a steady stream of information. A curious development, considering it isn’t due for release until June 5th in Japan. That makes it seem like Atlus Japan isn’t releasing anything between now and then, which makes me wonder about the fate of Devil Survivor 2: Break Record -- despite Atlus USA’s obvious localization tease in their holiday wishes banner.

In case you forgot or didn’t know: Persona Q is a spinoff for 3DS being handled by members of the Etrian Odyssey IV development team, including director Daisuke Kanada. Not everyone involved with that game is on board, though. The Persona franchise’s Shoji Meguro and Atlus composer Atsushi Kitajoh are taking Yuzo Koshiro’s place in providing the soundtrack, and artist Shigenori Soejima is doing his best Yuji Himukai (EO’s character designer) impression by making super deformed versions of his own designs. The presentation upgraded over the EO games, though some of its hallmarks remain.


The still character portraits have been replaced with 3D models during story conversations, similar to the PS2 Devil Summoner: Raidou Kuzunoha games. In addition to the anime cutscenes, it will also have some containing the 3D character models. Dungeon crawling, however, remains in first-person, appearing strikingly similar to the EO games. Though you can see your characters while they attack in battle, you can’t during the attack phase; that, and the Personas appear in 2D portraits after they’re summoned. Interestingly, they’ve been careful not to show the bottom screen in any of the screenshots, gameplay videos, or trailers. I wouldn’t expect to see the EO series’ mapping here, as this title’s being aimed towards a more casual audience, even though EO’s become more casual-friendly with each installment. For anyone panicking over whether they’re included, Etrian Odyssey Untold has a number of automatic mapping options, which would undoubtedly be implemented in Q. So that won’t be anything to worry about for you crazies that don’t like it -- assuming those features are included at all.

The first-person dungeons should make it feel similar to the original Persona, albeit bereft of the mid-90s “clunky” game design trappings. Expect them to have the level of polish the EO games have. It will also be nice to see Persona 3 and 4’s characters in a game with good dungeon design, especially the former’s.

The start of Persona Q’s story will differ depending on the protagonist you choose. The Persona 3 team will start with the members of S.E.E.S. in Tartarus, where they hear a mysterious bell after entering the Velvet Room. They’re subsequently transported to a peculiar version of Yasogami High School. Persona 4’s Investigation Team begins in the real Yasogami High School, with the characters being sent to a mysterious parallel universe after the bell chimes. They find themselves in a school that’s a mirror image of theirs, aside from a mysterious clock tower, where most of the dungeon crawling will take place. While there, the teams will meet a boy and girl who have lost their memories -- that’s the guy with the spike-laden choker and the girl carrying a corndog (!?). The story may not be canonical, but who cares about that when it has the potential for fun hijinks?

(The answer is “a lot of people care about that.” Yeah, I don’t know why, either.)



You can choose from either Makoto Yuki Minato Arisato or Yu Narukami, the protagonists of P3 and 4, respectively, as the protagonist. (Though P3’s protagonist is called Makoto Yuki in the Persona 3 movies, he’s going under his old name here, for some peculiar reason.) As seen in their introduction videos, they both talk quite a bit, a stark contrast to how they are in their own games.

What? No, there’s still no sight of the female protagonist from Persona 3 Portable. I almost can’t imagine them leaving her out. The newest trailer does contain a cameo of Vincent from Catherine, though.

The battle theme will be altered a little depending on the protagonist you’ve chosen, which can be heard in the background of their introduction videos. Famitsu.com provided some super short samples, one containing Minato’s version of the battle theme, and another from a dungeon. Gematsu posted some alternate links, in case those give you trouble.

Again, the game releases on June 5th in Japan next year, and hopefully Atlus USA’s newfound fast localization track record is here to stay.