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Senin, 11 Agustus 2014
Senin, 10 Februari 2014
Persona Q: Shadow of the Labyrinth for 3DS
Of the
four Persona games announced by
Atlus on their stream a little over a month ago, Persona Q: Shadow of the Labyrinth for 3DS is the title that’s
received a steady stream of information. A curious development, considering it
isn’t due for release until June 5th in Japan. That makes it seem like Atlus
Japan isn’t releasing anything between now and then, which makes me wonder
about the fate of Devil Survivor 2:
Break Record -- despite
Atlus USA’s obvious localization tease in their holiday wishes banner.
In case you
forgot or didn’t know: Persona Q is a spinoff for 3DS being handled by members
of the Etrian Odyssey IV development
team, including director Daisuke Kanada. Not everyone involved with that game
is on board, though. The Persona franchise’s Shoji Meguro and Atlus composer Atsushi Kitajoh are taking Yuzo
Koshiro’s place in providing the soundtrack, and artist Shigenori Soejima is
doing his best Yuji Himukai (EO’s character designer) impression by making
super deformed versions of his own designs. The presentation upgraded over the
EO games, though some of its hallmarks remain.
The still
character portraits have been replaced with 3D models during story
conversations, similar to the PS2 Devil
Summoner: Raidou Kuzunoha games. In addition to the anime cutscenes, it
will also have some containing the 3D character models. Dungeon crawling,
however, remains in first-person, appearing strikingly similar to the EO games.
Though you can see your characters while they attack in battle, you can’t
during the attack phase; that, and the Personas appear in 2D portraits after
they’re summoned. Interestingly, they’ve been careful not to show the bottom
screen in any of the screenshots, gameplay videos, or trailers. I wouldn’t
expect to see the EO series’ mapping here, as this title’s being aimed towards
a more casual audience, even though EO’s become more casual-friendly with each
installment. For anyone panicking over whether they’re included, Etrian Odyssey Untold has a number of
automatic mapping options, which would undoubtedly be implemented in Q. So that
won’t be anything to worry about for you crazies that don’t like it -- assuming
those features are included at all.
The
first-person dungeons should make it feel similar to the
original Persona, albeit bereft
of the mid-90s “clunky” game design trappings. Expect them to have the level of
polish the EO games have. It will also be nice to see Persona
3 and 4’s
characters in a game with good
dungeon design, especially the former’s.
The start of
Persona Q’s story will differ depending on the protagonist you choose. The
Persona 3 team will start with the members of S.E.E.S. in Tartarus, where they
hear a mysterious bell after entering the Velvet Room. They’re subsequently
transported to a peculiar version of Yasogami High School. Persona 4’s
Investigation Team begins in the real Yasogami High School, with the characters
being sent to a mysterious parallel universe after the bell chimes. They find
themselves in a school that’s a mirror image of theirs, aside from a mysterious
clock tower, where most of the dungeon crawling will take place. While there, the
teams will meet a boy and girl who have lost their memories -- that’s the guy
with the spike-laden choker and the girl carrying a corndog (!?). The story may
not be canonical, but who cares about that when it has the potential for fun
hijinks?
(The answer
is “a lot of people care about that.” Yeah, I don’t know why, either.)
You can
choose from either Makoto Yuki Minato Arisato or Yu Narukami, the
protagonists of P3 and 4, respectively, as the protagonist. (Though P3’s
protagonist is called Makoto Yuki in the Persona 3 movies, he’s going under his
old name here, for some peculiar reason.) As seen in their introduction videos, they both talk
quite a bit, a stark contrast to how they are in their own games.
What? No,
there’s still no sight of the female protagonist from Persona 3 Portable. I almost can’t imagine them leaving her out. The newest trailer does contain a cameo of Vincent from Catherine, though.
The battle
theme will be altered a little depending on the protagonist you’ve chosen,
which can be heard in the background of their introduction videos. Famitsu.com provided some
super short samples, one containing Minato’s version of the battle theme,
and another from a dungeon. Gematsu posted some
alternate links, in case those give you trouble.
Again, the
game releases on June 5th in Japan next year, and hopefully Atlus USA’s
newfound fast localization track record is here to stay.
By Geoffrey Barnes on December 30, 2013
Jumat, 24 Januari 2014
Persona 4 Arena Character Advantages
Persona4 Arena is a figthing versus kinda of game, like Tekken. Its originaly came from Persona series, in this case Persona 4 and Persona 3.
Here's the list of The Character Advantages in the games, u wanna win on 1 on 1 figt? be sure to pick your fighter rightly.
Yosuke Hanamura
Sukukaja: Permanently active
Aggression: High
Naoto Shirogane
Fate Counter: Now lowered by all attacks
AI Aggression: High
Yukiko Amagi
Fire Break: Permanently active
Fire Amp: Permanently at Level 8
Fan moves are thrown three at once.
AI Aggression: High
Teddie
Circus Bear: Teddie now runs across the screen 3 times instead of 1, damage and speed roughly doubled
AI Aggression: High
Kanji Tatsumi
Grab attacks now do roughly triple damage
Gains a new special move, a very fast dropkick with super armor
AI Aggression: Very High
Chie Satonaka
Power Charge: Permanently at Level 3
AI Aggression: Very High
Mitsuru Kirijo
All attacks now cause either Freeze or Charm status
AI Aggression: Very High
Akihiko Sanada
Cyclone Gauge: Permanently at Level 3
Electric Fists: Permanently active
AI Aggression: Very High
Aigis
Orgia Mode: Permanently active and unlimited meter
Megido Fire EX: The flames hit thrice as much before throwing the target back into the ground
Ammo count increased to 999
AI uses Heritage Liberator Palladion (Low Probability)
AI Aggression: Extremely High
Yu Narukami
All attacks can now be canceled into each other
Electric attacks have a higher probability of inflicting Stun
AI uses Myriad Truths (Low Probability)
AI Aggression: Extremely High
Shadow Labrys
Doubled overall damage output
AI uses Labyrinthos Gate (Medium Probability)
AI Aggression: Extremely High
Labrys
Axe Gauge: Permanently at maximum level (red-colored axe)
AI uses Weaver's Art: Inquisition (Medium Probability)
AI Aggression: Extremely High
Elizabeth
HP: Increased from 7500 to 22500
Invigorate: SP gain rate increased by roughly quadruple
Diarahan: HP now fully regenerates
Mahamaon & Mamudoon: Now activate instantly, no longer requiring a timer
Ghastly Wail: Damage increased to 7500 normally, and 44444 if the opponent has Fear status inflicted on them (instant death)
AI uses Megidolaon, but now activates with just 1 hit instead of 3 (High Probability)
AI Aggression: Ultimate
Here's the list of The Character Advantages in the games, u wanna win on 1 on 1 figt? be sure to pick your fighter rightly.
Yosuke Hanamura
Sukukaja: Permanently active
Aggression: High
Naoto Shirogane
Fate Counter: Now lowered by all attacks
AI Aggression: High
Yukiko Amagi
Fire Break: Permanently active
Fire Amp: Permanently at Level 8
Fan moves are thrown three at once.
AI Aggression: High
Teddie
Circus Bear: Teddie now runs across the screen 3 times instead of 1, damage and speed roughly doubled
AI Aggression: High
Kanji Tatsumi
Grab attacks now do roughly triple damage
Gains a new special move, a very fast dropkick with super armor
AI Aggression: Very High
Chie Satonaka
Power Charge: Permanently at Level 3
AI Aggression: Very High
Mitsuru Kirijo
All attacks now cause either Freeze or Charm status
AI Aggression: Very High
Akihiko Sanada
Cyclone Gauge: Permanently at Level 3
Electric Fists: Permanently active
AI Aggression: Very High
Aigis
Orgia Mode: Permanently active and unlimited meter
Megido Fire EX: The flames hit thrice as much before throwing the target back into the ground
Ammo count increased to 999
AI uses Heritage Liberator Palladion (Low Probability)
AI Aggression: Extremely High
Yu Narukami
All attacks can now be canceled into each other
Electric attacks have a higher probability of inflicting Stun
AI uses Myriad Truths (Low Probability)
AI Aggression: Extremely High
Shadow Labrys
Doubled overall damage output
AI uses Labyrinthos Gate (Medium Probability)
AI Aggression: Extremely High
Labrys
Axe Gauge: Permanently at maximum level (red-colored axe)
AI uses Weaver's Art: Inquisition (Medium Probability)
AI Aggression: Extremely High
Elizabeth
HP: Increased from 7500 to 22500
Invigorate: SP gain rate increased by roughly quadruple
Diarahan: HP now fully regenerates
Mahamaon & Mamudoon: Now activate instantly, no longer requiring a timer
Ghastly Wail: Damage increased to 7500 normally, and 44444 if the opponent has Fear status inflicted on them (instant death)
AI uses Megidolaon, but now activates with just 1 hit instead of 3 (High Probability)
AI Aggression: Ultimate
Minggu, 12 Januari 2014
My Visual Novel Game : Psychogen 1
I am trying to make a Visual Novel Game online, and finally did it!!! I hope you guys enjoy the game ^^.
(in this site u can play, or make your own Visual Novel Game!! its super easy too!)
Ok, maybe some of you still dont know what is a Visual Novel Game....so let me tell you the summary. Visual Novel game is:
For example:
Hehehe, so are you interested in Visual Novel Game??
Ok then~~
first please click this link:
My Visual Game List
If you want to make a game, Sign up first to make your own acount.
you can ask me about any thing in my massage board, i post some game effect or system that maybe you dont understand there,dont forget to Add me as your friend.
Secondly, you can try playing my published Visual Game by clicking this link:
http://bassnovel.com/platform/game.php?id=40975636
Game Description: An Unknown meteor fell down on earth. Creating new kind of virus that threatens mankind. A group of little survivor tried to survive. For 13+.
And also, i really thank those who played , Vote and share the games to others.
Thank you all! have a nice day! :D
(in this site u can play, or make your own Visual Novel Game!! its super easy too!)
Ok, maybe some of you still dont know what is a Visual Novel Game....so let me tell you the summary. Visual Novel game is:
'A sub-genre of adventure games, visual novels are interactive fiction that usually have very little in terms of gameplay but focus more on extensive storytelling, character interactions, dialogue trees, and branching narratives, as well as artwork, cutscenes, voice acting, and music.'
For example:
Hakouki: Memories of the Shinsengumi is a visual novel game in the Otome game style.
Hehehe, so are you interested in Visual Novel Game??
Ok then~~
first please click this link:
My Visual Game List
If you want to make a game, Sign up first to make your own acount.
you can ask me about any thing in my massage board, i post some game effect or system that maybe you dont understand there,dont forget to Add me as your friend.
Secondly, you can try playing my published Visual Game by clicking this link:
http://bassnovel.com/platform/game.php?id=40975636
Game Description: An Unknown meteor fell down on earth. Creating new kind of virus that threatens mankind. A group of little survivor tried to survive. For 13+.
And also, i really thank those who played , Vote and share the games to others.
Thank you all! have a nice day! :D
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