Cari Blog Ini

Senin, 08 Juli 2013

devil may cry walkthrough part 5

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)( 5] Secret Missions ( ) sx500 )(
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.:*' Secret Mission 1 - Critical Hit '*:. ..:: sx501 ::..
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- Mission: 3
- Time: After defeating Phantom
- Where: Bridge area (underwater)

-- "Aim for its weak point and defeat it with one single shot." --


This Secret Mission is kinda hard. You have to kill the Sin Scissor in one
attack. Wait until he's in front of you. When he's about to attack you, hit him
with Alastor to break his guard. When this happens, he'll down his scissors for
a bit. Approach him as near as you can and put a Shotgun bullet through his
mask. If you killed him in one shot, you did it.

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.:*' Secret Mission 2 - Phantom Babies '*:. ..:: sx502 ::..
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- Mission: 4
- Time: As you start
- Where: Enter the Cathedral (where you fought Phantom)

- "Defeat 100 Phantom Babies within the time limit". --


Ok, this Secret Mission is the easiest of all. You need to kill 100 mini
Phantoms in 30 sec. That's easy, just take out your Handguns and start shooting
at them like crazy. There are a bunch right where you enter (like 60), at the
left side of the door that leads to the bridge are more (like 30) and at the
other side of the room (where the Pride of Lion was) are more. Once you kill
them all, return to the entrance to receive your reward.

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.:*' Secret Mission 3 - Phantom Babies II '*:. ..:: sx503 ::..
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- Mission: 4
- Time: After the Phantom Chase
- Where: Room where the Divinity Statue is

-- "Defeat 100 Phantom Babies within the time limit
without using any weapons". --


This Secret Mission is exactly the same as the previous one, only that you
can't use any weapons. What to do...? What to do...? Use your DT and start
running through the room until you kill them all. By the way, you have 20
seconds to do it.

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.:*' Secret Mission 4 - The Three Beasts '*:. ..:: sx504 ::..
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- Mission: 4
- Time: After killing the Shadow in the Fountain area
- Where: Go to the airplane room

-- "Fight the Shadow. You only have one chance". --


 Okis one of the hardest Secret Mission of the entire game. There're
really not much to say. Just try and keep focused on one Shadow at a time,
using the strategy I told you before. Once the first one is gone, it should be
a bit easier, since you only have two Shadows to worry about, instead of three.
Keep the same strategy with the other 2 and you eventually win. Please note,
however, that if you're killed in this Secret Mission, is game over, so use
your Vital Star (if you have any) if you need to.

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.:*' Secret Mission 5 - One Eyed Evil '*:. ..:: sx505 ::..
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- Mission: 7
- Time: After the Phantom Chase
- Where: Enter the pipe room (where you got the Rusty Key)

-- "Lure the Kyklops into their mutual death". --


Another hard Secret Mission. What you have to do is have one Kyklope kill the
other one. How to do that? Well, for me, the easiest and quickest way to do it
is just to be in between them and when they attack by spitting rocks, quickly
jump to have the rocks hit the other Kyklope. Keep doing this until one dies.
Remember that your vitality is still depleting, so try and make it quick. Once
this happens, the Blue Orb Fragment appears near the entrance of the door. Nab
it and exit to finish the Secret Mission.

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.:*' Secret Mission 6 - Wandering Ghosts '*:. ..:: sx506 ::..
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- Mission: 11
- Time: As you start
- Where: Are with 2 Kyklops (last area of the previous mission)

-- "Acquire the Blue Orb that's floating in the air". --


Ok, it'll take you about 15 seconds to finish this Secret Mission. All you
have to do is use the Sin Scissors as a "wall" and jump on them until you reach
the Blue Orb Fragment. Yep, that's it.

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.:*' Secret Mission 7 - Water Cell '*:. ..:: sx507 ::..
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- Mission: Between Mission 13 and 14
- Time: ---
- Where: Examine the skeleton of the captain in his room (where the Divinity
Statue is)

-- "Eliminate all enemies and escape from the confinement". --


This Secret Mission can be, or really hard, or really easy. It all depends on
how you can control Dante underwater. What you have to do is kill 8 Blades.
Yes, they all appear at the same time, so it may be rough for you. A tip...
never stay put. Keep swimming and also remember this, you can repel the
Blades' needles by shooting at them, so good luck.

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.:*' Secret Mission 8 - Treasure of the Reaper '*:. ..:: sx508 ::..
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- Mission: 15
- Time: As you start
- Where: The room where the booby trap is, previous to the waterfall area

-- "Defeat all enemies". --


You'll need a lot of patience for this one. After examining the skull, a
Shadow will come out, so evade as soon as you have control. I really recommend
using the Shotgun or if you're quick enough, the Handguns. Also use Ifrit with
the Kick13 skill. Stay near the area where the Shadow came out from, so you
don't awake the other 2 Shadows (they'll awake eventually) and start shooting
at the Shadow until the core appears. Once this happens, use your DT and while
in DT, use Kick13 to have Dante perform a quick ass combo. Do 2 times this
combo on each Shadow. It should be easy enough.

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.:*' Secret Mission 9 - Stairway to Tranquility '*:. ..:: sx509 ::..
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- Mission: 16
- Time: After exiting the area where you fought Griffon for the last time
- Where: Coliseum (where you fought Griffon for the last time)

-- "Acquire the Blue Orb at the end of the stairway of death". --


Ok, this mission is like the one where you needed to jump on the Sin Scissors.
You need to jump all the way to the top of the stairway of Sargasso to find a
Blue Orb Fragment at the top. It may take a while, but you'll do it soon
enough. BTW, the Sargasso don't attack.

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.:*' Secret Mission 10 - Shadow of Darkness '*:. ..:: sx510 ::..
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- Mission: 16
- Time: After defeating Nightmare
- Where: Go to the airplane room

-- "Hunt down all the Shadows". --


There are a grand total of 4 Shadows in this Secret Mission. There are 2 on
top of the airplane in this room. Remember the previous strategy? Use Ifrit's
Kick13 speed combo and Ebony & Ivory to kill both. They're a bit harder, simply
because the room is dark and it's pretty hard to spot them. Now go to the main
hall (where you started the game) and go to the place where you got the first
Blue Orb Fragment. Another Shadow is there. Now go in the next room (where you
entered from the outer area) to find the last Shadow.

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.:*' Secret Mission 11 - Blue Gem in the Sky '*:. ..:: sx511 ::..
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- Mission: 17
- Time: As you start
- Where: Bridge area, on the side of the cathedral. Also, you can't fall to the
water or you'll have to reset the game

-- "Acquire the Blue Orb that's located high in the sky". --


Many people this Secret Mission is one of the hardest. Just kill the Sin
Scythe the way I told you to the first time we met him and afterwards, jump on
top of the arch right above the door. You might remember doing this, eh? From
here, simply jump and use Air Raid. Now fly towards the Blue Orb Fragment what
is almost in middle of the bridge.

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.:*' Secret Mission 12 - Hidden Bangle '*:. ..:: sx512 ::..
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- Mission: 21
- Time: As you start
- Where: Examine the wall in front of the Divinity Statue

-- "Find the hidden bangle that resides in the secret corridor". --


This Secret Mission looks more like a normal mission. Follow the path and at
the fork you come across, go either way and get the complete 'Blue Orb' that's
waiting for you there. Kill the Nobody and follow the northern path, then kill
another Nobody and keep following the northern path.

When the path forks to the left, ignore it and keep going north, kill the
Nobody and enter the membrane. You'll now be in what looks like the inside of a
volcano. Go to the left to find a huge Red Orb Stone. Break it and return to
the left side of the entrance to find some ledges. Climb on them, then kill the
dinosaur blowing fire (hit it) to have some Frosts appear on the lower level.
Once you kill them, return to the platform where you destroyed the dinosaur and
follow the left path, timing your jumps on the eyeball platforms. At the top,
you'll see something shining. Examine it to get the 'Bangle of Time'.

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~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
)( 6] Blue Orb/Fragment List ( ) sx600 )(
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
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A list of all the Blue Orbs obtainable in the game, as well as the complete
Blue Orbs.

==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-

.:*' Mission x '*:.
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1 - Under the chapel at the left side of the arch.


.:*' Mission 1 '*:.
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2 - On the left side of the second floor in the lobby (wall kick required).
3 - Inside a suit in the room after the red sealed door.
4 - In the room where the Poseidon face is, inside the left pool.
5 - Left side of the airplane in the airplane room.


.:*' Mission 2 '*:.
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6 - Inside the table in the room where the Divinity Statue is, at the end of
the hall.


.:*' Mission 3 '*:.
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7 - Bridge Area. After the bridge breaks, return to the other side of the
bridge to find it.
8 - On a platform in the Bridge Area. Use the arch above the door to reach it.
9 - Secret Mission 1


.:*' Mission 4 '*:.
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10 - Secret Mission 2
11 - Secret Mission 3
12 - Secret Mission 4
13 - Outside the bedroom, where you fight Nelo. It's at the top of the tower at
the highest place of the area, on the right side (wall kick required).


.:*' Mission 6 '*:.
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14 - In the first room of the Sewer Area (where you start). From the entrance,
go north and jump on the debris on the left side at the end of the hall.


.:*' Mission 7 '*:.
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15 - Secret Mission 5


.:*' Mission 8 '*:.
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16 - Area where you fight Phantom for the last time. On top of the ledge in
between the horses statues. Use Stinger from where you fought Phantom to
reach it.
17 - After crossing the gate, before exiting the castle. Jump in the right pool


.:*' Mission 9 '*:.
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18 - Area after the Divinity Statue. Check the upper right side of the area to
find a tombstone. Hit it to reveal it.


.:*' Mission 11 '*:.
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19 - Secret Mission 6
20 - In the main area. Check the left side of the area, behind all the gates.
21 - Inside the well. Kill all the Blades that appear.


.:*' Mission 12 '*:.
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22 - Deck of the boat. Stand on the top of the lower most pole, then Stinger to
the south.


.:*' Mission 13 '*:.
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23 - In the area where you got the Needlegun. Go downstairs to find it.


.:*' Mission 13/14 '*:.
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24 - Secret Mission 7
25 - Outside the ship. Jump in the right-most pool to find it there.


.:*' Mission 14 '*:.
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26 - Waterfall Area, at the upper right side of the area.
27 - Cliffs area. Enter the first door and go right after the bridge to find it
there.


.:*' Mission 15 '*:.
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28 - Secret Mission 8
29 - Jump underneath the platform inside the Red Emblem room, where the Pair of
Lances/Nightmare-?.
30 - Inside the Blue Emblem room. Behind the breakable wall.
31 - Coliseum. Before fighting Griffon, go to the top of the structure and
jump.


.:*' Mission 16 '*:.
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32 - Secret Mission 9
33 - Main Lobby. In between the horse statue and the Divinity Statue. Jump on
top of the statue and Stinger towards the Divinity Statue.
34 - Main Lobby. Check the upper right side of the first floor.
35 - Long Hallway (where Phantom chased you for the first time). Jump under the
head besides the room with the Divinity Statue.
36 - Secret Mission 10
37 - After using the Staff of Hermes. Jump in the right painting. On the right
side of the bed.


.:*' Mission 17 '*:.
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38 - Secret Mission 11
39 - Dragon Room. Go out to the terrace on the second floor, right side.


.:*' Mission 18 '*:.
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40 - Inside the barrel in the room directly in front of the exit of the area.
41 - In the tower. There's a small platform coming out of the wall on the left
side of the rune clock. At the end of the staircase.
42 - In the area where you use the Philosopher's Egg, go in the left door on
the second floor to find it at the end.


.:*' Mission 19 '*:.
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43 - In the Mirror World. In the area where you fought Nelo. Jump on the right
tower, then just jump down (wall kick required).
44 - After getting the previous one, jump on top of the left tower, same area
(wall kick required).


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~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
)( 7] Weapon and Item List ( ) sx700 )(
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This section is dedicated to all the Weapons and Items you find in the game. I
divided each list in 2.


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=-=-=-=- 7.1] Weapon List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx701 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Short-range and long-range weapons will be listed in this subsection. I'll
also list all the moves you can do with these weapons.


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+---| 7.1.1] Devil Arms |-----------------------------------|--> sx702 <--|---+
'-=-=-=-=-=-=-=-=-=-' '-=-=-=-=-=-=-'

..:: Alastor ::..
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Sparda and Yamato both obtain some skills when you purchase them from the
Alastor submenu at the Divinity Statue (Stingers and Roundtrip), reason why I
didn't named them here.


- Obtained: Start of Mission 2
- Elemental: Lightning
- Skills: Alastor's skills are quick. They also allow you to do a lot of quick-
Moving stuns.


-- Stinger-Level 1

- Cost: 350
- Description: With Lightning speed, plunge the sword into enemies.
- Controls: R1 (pressed) + forward + Sword Button.


-- Stinger-Level 2

- Cost: 1,400
- Description: Plunge the sword from an even further distance.
- Controls: R1 (pressed) + forward + Sword Button.


-- Roundtrip

- Cost: 1,550
- Description: Throw the sword like a boomerang.
- Controls: Keep pressed the Sword Button.


-- Air Hike

- Cost: 4,000
- Description: Double jump in the air.
- Controls: /\ while in mid-air.


-- Air Raid

- Cost: 750
- Description: Become airborne and be capable of performing aerial
electrocution attacks.
- Controls: Keep pressed R1 while in mid-air + Shooting Button.


-- Vortex-Level 1

- Cost: 1,150
- Description: Damage enemies with an intense spinning body attack.
- Controls: Keep pressed R1 while in mid-air + Sword Button.


-- Vortex-Level 2

- Cost: 2,400
- Description: Keeps attacking as long as the magic gauges last.
- Controls: Keep pressed R1 while in mid-air + Sword Button.


..:: Ifrit ::..
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- Obtained: In between Mission 9.
- Elemental: Fire
- Skills: Ifrit's attacks are slow, but very, very powerful. Not many enemies
are weak against fire, but Ifrit's power compensates that.


-- Magma Drive

- Cost: 500
- Description: Charge power and release it in the form of a magma uppercut.
- Controls: R1 (pressed) + Back + Sword Button.


-- Kick13-Level 1

- Cost: 700
- Description: A quick but powerful flaming back roundhouse kick. Its impact
will drive the enemy back.
- Controls: R1 (pressed) + forward + Sword Button.


-- Kick13-Level 2

- Cost: 2,100
- Description: A flaming back roundhouse kick with a longer reach.
- Controls: R1 (pressed) + forward + Sword Button.


-- Rolling Blaze

- Cost: 3,450
- Description: Surround the body in flame and damage enemies upon contact.
- Controls: Left Analog Stick + /\


-- Meteor-Level 1

- Cost: 900
- Description: Shoot fireballs from the fists.
- Controls: R1 (pressed) + Back + Shooting Button (while in DT only).


-- Meteor-Level 2

- Cost: 2,700
- Description: Shoot even more destructive fireballs from the fist.
- Controls: R1 (pressed) + Back + Shooting Button (while in DT only).


-- Inferno

- Cost: 4,850
- Description: Create a wall of fire and burn everything within range.
- Controls: While in mid-air, move the Left Analog Stick towards the floor +
Sword Button (while in DT only).


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+---| 7.1.2] Guns |-----------------------------------------|--> sx703 <--|---+
'-=-=-=-=-=-=-' '-=-=-=-=-=-=-'

..:: Handguns Ebony and Ivory ::..
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- Obtained: Default weapon
- Description: Dante's hand-made guns.
- Recovery time: ---


..:: Handguns Luce and Ombra ::..
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- Obtained: Default weapon
- Description: Sparda's hand-made guns.
- Recovery time: ---


..:: Shotgun ::..
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- Obtained: Library in Mission 2.
- Description: A wide range gun. Very destructive at close range.
- Recovery time: Medium


..:: Grenadegun ::..
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- Obtained: In the room where you activate the drawbridge during Mission 8.
- Description: Fires exploding shells of shrapnel. Extremely destructive.
- Recovery time: Long


..:: Needlegun ::..
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- Obtained: In the main room of the ship in Mission 12.
- Description: The only weapon that can be used underwater.
- Recovery time: Medium


..:: Nightmare-? ::..
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- Obtained: In either the Blue Seal Room or the Red Seal Room during Mission
15.
- Description: A weapon formed in the Underworld. Its powers are unknown.
- Recovery time: Medium


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 7.2] Item List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx704 -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

All the obtainable items in the game.


*-=-=-=-=-=-=-=-=-=-=* *-=-=-=-=-=-=-*
+---| 7.2.1] Consumables |----------------------------------|--> sx705 <--|---+
'-=-=-=-=-=-=-=-=-=-=' '-=-=-=-=-=-=-'

--- Devil Star

- Cost: The price of this item depend on the difficulty (I'll ignore Easy) and
they will go:

Normal: 550
Hard: 2700
DMD: 3400

- Obtain: Buy at Divinity Statue.
Mission 9: In the first area with the pillars and the Divinity
Statue. Behind the central tombstone.
Mission 9: In the area where Ifrit is. Check the upper left side.
Mission 9: In the last area, where the Red Seal is (after the
forest). Check the left side for a tombstone. It's behind
it.
Mission 11: In the first area, where the Death Scythe is. Check the
top most side to find it on a platform.
Mission 12: Check the treasure chest behind the Needlegun.
Mission 14: In the last area, after the cliff area. Check the left
side to find it on a platform.
- Description: A crystal with magical powers. It will recover five DT gauges.


--- Vital Star

- Cost: The price of this item depend on the difficulty (I'll ignore Easy) and
they will go:

Normal: 480, 580, 680
Hard: 2100, 3200, 4300
DMD: 2800, 3900, 5000

- Obtain: Buy at Divinity Statue.
- Description: A rare stone that revitalizes energy.


--- Holy Water

- Cost: The price of this item depend on the difficulty (I'll ignore Easy) and
they will go:

Normal: 480, 580, 680
Hard: 2100, 3200, 4300
DMD: 2800, 3900, 5000

- Obtain: Buy at Divinity Statue.
Mission 9: In the area where the Blades first appear. Go to the left
side and grab the item from on top of the structure.
Mission 9: In the forest area, wall kick on the right side to reach
a hidden platform.
Mission 10: After exiting the labyrinth, check the left side.
Mission 13-14: In between these Missions, after exiting the ship,
check the treasure chest on the left side of the
hall.
Mission 14: In the waterfall area, under the waterfall.
Mission 15: Inside the breakable room in the Blue Seal Room.
Mission 21: At the right side of the first area (where the Divinity
Statue is).
- Description: Water of divine blessing. It holds the power to eliminate all
the evil that's around you.


--- Untouchable

- Cost: The price of this item depend on the difficulty (I'll ignore Easy) and
they will go:

Normal: 1000
Hard: 5500
DMD: 6000

- Obtain: Buy at Divinity Statue.
Mission 5: Check the left tower (large one) to find it there.
Mission 12: In the first area inside the ship, check the right side
of the ship (underwater).
Mission 16: In the area where Ifrit once was.
Mission 16: After using the Staff of Hermes, enter the right
painting.
Mission 23: In the room where you fought Nightmare for the last
time, check the opposite side of where you entered on
the right side.
- Description: A shield will surround the body, protecting you from any attack
for a certain period. You will also be in a DT state during
this period.


--- Blue Orb

- Cost: You can buy a total of 7 Blue Orbs and the prices are:
300, 550, 1000, 1800, 3200, 4300, 5500
- Obtain: Buy at Divinity Statue.
Mission 16: Check the left side of the small room.
Mission 21: During Secret Mission 12. In the first room that has a
Nobody.
- Description: Also known as the fragment of life. It has the power to
increase the maximum limit of vitality.


--- Purple Orb

- Cost: You can buy a total of 7 Purple Orbs and the prices are:
440, 830, 1560, 2920, 5440, 6340, 7740
- Obtain: Buy at Divinity Statue.
- Description: It will increase the maximum number of your DT gauges, thus,
increasing the time you can be in a DT state.


--- Yellow Orb

- Cost: The price of this item depend on the difficulty (I'll ignore Easy) and
they will go:

Normal: 350, 450, 550
Hard: 1000, 1500, 2000
DMD: 2000, 2500, 3000

- Obtain: Buy at Divinity Statue.
- Description: A sacred stone that brings back life after death.


*-=-=-=-=-=-=-=-=-=* *-=-=-=-=-=-=-*
+---| 7.2.2] Key Items |------------------------------------|--> sx706 <--|---+
'-=-=-=-=-=-=-=-=-=' '-=-=-=-=-=-=-'

--- Amulet

- Obtain: From the beginning.
- Description: A memento of Dante's mother. In the back is an engraving.
"Virgil & Dante"


--- Rusty Key

- Obtain: Mission 1
Mission 6
- Description: The key is rusted but it should work.


--- Staff of Judgement

- Obtain: Mission 2
- Description:


--- Pride of Lion

- Obtain: Mission 3
- Description:


--- Death Sentence

- Obtain: Mission 4
- Description: A decorative sword used for rituals. It cannot be used as a
weapon.


--- Melancholy Soul

- Obtain: Mission 4
- Description: An ornament resembling a soul. When activated, it loses its
power over time.


--- Guiding Light

- Obtain: Mission 6
- Description: A key that shines in ardor. It slowly drains the power of it's
possessor.


--- Trident

- Obtain: Mission 8
- Description: A heavily decorated three pronged pike that's used for rituals.
It cannot be used as a weapon.


--- Sign of Chastity

- Obtain: Mission 11
- Description: A taxidermic organ coated by a crystal. Within it, is the "Sign
of Chastity" that's necessary for searching the chalice.


--- Chalice

- Obtain: Mission 11
- Description: The cup which held the blood of the divine dead.


--- Staff of Hermes

- Obtain: Mission 13
- Description: It's decorated with two snakes coiled onto the staff.


--- Emblem Shield

- Obtain: Mission 14
- Description: A small shield. The emblem has the same shape as that of those
sealing the doors of the coliseum.


--- Pair of Lances

- Obtain: Mission 15
- Description: A pair of lances that's to be held by the knights who guard the
gate. You cannot equip this item.


--- Luminite

- Obtain: Mission 15
- Description: A mysterious stone that shines in the dark. An ordinary stone
that exists in the Underworld has somehow over time, gained
different properties in the human world.


--- Wheel of Destiny

- Obtain: Mission 15
- Description: A round plate resembling a destiny's repetitive cycle.


--- Quicksilver

- Obtain: Mission 17
- Description: A crystal ball filled with mercury. The mercury has lunar
powers that will open sealed doors.


--- Perfect Amulet

- Obtain: Mission 18
- Description: The combined form of Dante's pendant and Dark Knight's pendant.
It allows entry into the Underworld.


--- Philosopher's Egg

- Obtain: Mission 18
- Description: A material used in alchemy.


--- Elixir

- Obtain: Mission 18
- Description: It's the metamorphic form of the Philosopher's Egg. You can
unseal the spells of the mirror.


--- Philosopher's Stone

- Obtain: Mission 19
- Description: It is the key to unlocking the Underworld.


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)( 8] Red Orb Secret Locations ( ) sx800 )(
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There are several places that hide a lot of Red Orbs. I'll write down all the
locations I've found through all my several playthroughs. If you know any that
I might be missing, send me the location.


.:*' Mission 1 '*:.
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- On top of the halberd of the knight in the main hall.
- On top of the propeller of the plane in the airplane room.


.:*' Mission 2 '*:.
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- On top of the fountain in the fountain area.


.:*' Mission 3 '*:.
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- Jump on top of the arch in the bridge after the cathedral.


.:*' Mission 4 '*:.
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- In the bedroom where Nelo Angelo appears, jump on top of the bed.


.:*' Mission 5 '*:.
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- On top of the area where you fought Nelo, jump on the left large tower (wall
kick required)


.:*' Mission 8 '*:.
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- After killing Phantom, where the horse statues are, jump on the pillar on the
right side of the lower area.


.:*' Mission 9 '*:.
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- First area where the Divinity Statue is, jump on top of the three stone
pillars.
- In the forest area, jump on top of the broken stump in middle of the area.


.:*' Mission 10 '*:.
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- As you start, jump over the first wooden arch you come across (wall kick
required).


.:*' Mission 12 '*:.
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- Examine all the pillars on the deck.


.:*' Mission 15 '*:.
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- In both the Red and Blue Seal Room. In the first floor, check a little
platform on top the debris next to a pile of Luminite.


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)( 9] Enemy List ( ) sx900 )(
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..:: Marionette ::..
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They are low-class evil spirits that borrow the bodies of puppets in order to
exist in a physical state.

Sometimes they use guns to attack. They have a habit of twirling their wrists
before firing, which make spinning sounds.

The daggers they throw travel in a straight line. If you can see the enemy
preparing to attack, you should be able to avoid being hit.

They will also throw crescent-shaped blades that curve round obstacles to
attack you. Keep a sharp eye and watch their movements.

If they catch you, they will not let go easily and will try to slash and gash
at you neck. Wiggle the Left Analog Stick to shake them off.

They will make a screeching evil war cry to immobilize those near them. If you
become immobilized, quickly move the Left Analog Stick back and forth to free
yourself.

Since they exist as physical entities, they can be destroyed by physical
means. Use guns, swords and other ways to scatter them to oblivion!


..:: Sin Scissors ::..
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They are one of the low-class evil spirits that can only exist by taking the
shape of physical objects. These evil spirits have chosen deadly scissors as
their shape.

These evil spirits are dependent on the masks they wear. They cannot exist
without them.

Their capes are nothing then illusions created by the evil spirits. All
physical attacks against them are useless and easily blocked.

When they descend with their scissors, there's a short moment of time when
they are off guard. If you attack at the right moment, you'll be able to damage
them critically.

They deflect attacks using their scissors. If you knock the scissors out of
their hands, they will become defenseless. This is your chance to blast your
gun at them.

If you fire at close range when their masks are defenseless, you can eliminate
them with one shot.

Although it is difficult to evade the attack they execute after they surround
you, don't give up. There is still a chance to counter attack.


..:: Sin Scythe ::..
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These evil spirits have scythes instead of scissors

Like the Sin Scissors they are dependent on their masks. They cannot exist
without them.

Their capes are nothing then illusions created by the evil spirits. All
physical attacks against them are useless and easily blocked.

The large spinning scythe attack is an expression of the Sin's hatred and
anger.

You have to be quick on your feet to evade the returning scythe of the
boomerang scythe attacks.

The umbrella-like shape that appears is a nucleus that gathers evil spirits
and converts them into its own energy. When this occurs, they become even more
fierce.

They'll stab their prey with their scythes and immobilize them to steal their
souls. Quickly move the Left Analog Stick back and forth to free yourself from
death.

The attack executed after surrounding you is deadly. Watch them closely; if
they start circling, do your best to avoid being hit.

If you succeed in deflecting the scythes, you'll be able to create an opening
for attack.

The scythes that fly at you can be deflected with your guns if you engage your
Devil Trigger.

Guns are very effective against these evil sprits, since they've only fought
with ancient knights who used swords. Use your guns to blast them out of the
air.

If the gun is shot from a close range when their masks are defenseless, you'll
be able to eliminate them with one shot.


..:: Death Scissors ::..
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The part that looks like a cow's skull is their main body. Their evil is much
stronger and tougher when compared to the Sin's.

They use many staffs made from bones of animals and humans to create an evil
barrier.

Their screw attacks are accurate and very destructive. Dodge to escape these
attacks.

It's unwise to fight these evil spirits from the surface. Use the devil
trigger to take the fight into the air.

The head of the main body is their weak point. But regular guns won't have
much effect against it.

The most effective way to fighting them is if you find a way to attack their
horns, which are their weak points.

Their capes are nothing then illusions created by the evil spirits. All
physical attacks against them are useless and easily blocked.

They are more powerful then the "Sins". They will most likely counter Dante's
attack by deflecting it.

Occasionally they concentrate the evil in their heads, which turn red. When
this occurs, all of your attacks become ineffective. If you are caught in this
situation, do your best to dodge their attacks.


..:: Death Scythe ::..
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These are the strongest, the highest ranking, and the most evil of all the
"Sins".

Their deadly physical attacks from above must be avoided. If you are hit,
critical damage will be inevitable.

The tornadoes that propel their pray into the are sprits in the atmosphere
that were forced to comply with their evil ways. How you utilize them to you
advantage will test your quality as a Devil Hunter.

If you use the power of the tornado to your advantage, you should be able to
jump anywhere you want to go.

When the Death Scythes become desperate during a prolonged battle, they will
throw their four blades. Attack and destroy them as quickly as you possibly
can. Don't give them any time to get a hold of the scythes.

Their capes are nothing then illusions created by the evil spirits. All
physical attacks are useless. Meaningless attacks will only make them counter
attack! Jump higher then the enemy and attack with accuracy from above.

When you strike the actual scythe itself, the enemy will flinch. Since it is
rarely off guard, attack it with all you've got!


..:: Shadow ::..
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It has evil spells covering its body, thus allowing it to deflect all sword
attacks. It's am evil sprit that takes form from its own shadows. But they can
also take on other forms by changing the spells on its body.

In its shadow form, all sword attacks are deflected. This is because it
remembers the weapons from its fights with the ancient knights. However,
firearms seem to be an exception.

It releases magical powers instantaneously in order to deflect certain
attacks. At the same time, the magical powers are shot toward the enemy. It is
very difficult to avoid being hit with this attack.

When you damage its surface to a certain point, it will come to a point when
it can't deflect the attacks anymore, showing its true form. This is when it is
most vulnerable.

The true form is the core of its evil powers. Firearms will not work against
this core.

Its spinning attack is very accurate. Watch out for it when it jumps high into
the air.

The shadow transforms into a narrow spear like weapon, thrusting it towards
its enemy. The spear is hard enough for the player to even stand on top it. If
you succeed in standing on top of it, there is a brief moment when the shadow
cannot move. This is when you can blast all the lead you have!

The Shadow will go into a state of shock if you succeed in standing on top of
its spear. When this happens the spells also lose their barrier effectiveness
and allows the bullets to go right in. In another words, if you are able to
blast enough bullets during this state of shock, you can defeat the enemy
without trying to attack it's core directly.


..:: Beelzebub ::..
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This evil sprit inhabits the body of a fly. Its hideousness is not too
difficult from its appearance and movements.

The blue Beelzebubs vomits what appear to be maggots, but they are really a
form of evil power that prevents you from firing when in contact with it. In
this case, you should switch your weapon to a sword.

The large green Beelzebubs serve as an evil power supply for the blue airborne
Beelzebubs. They seem to be stronger, since they have larger physical mass.

The green Beelzebubs feed on the dead and absorb their evil powers, and become
even stronger. After feeding they become agile and more dangerous.

Never turn your back to the Beelzebub. It will grab you with its frontal limbs
and try to break your back.

It is most vulnerable after being hit, when it is on its back. Blast it with
an aerial attack, but watch out for the poison it spits out.


..:: Kyklops ::..
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Although they appear similar to the Phantom, they are still one of the low-
class evil spirits. However, since they take on earth and rocks as host
elements, they have substantial durability. Contrary to their appearance, they
have superb leaping abilities.

They can shoot rocks from their mouths, which they form by eating dirt. Try to
avoid standing in front of them whenever possible.

Although their armor is made from rocks, it doesn't compare to the armor of
the Phantom. Use the Devil Trigger to bash the monster along with their armors.


..:: Blade ::..
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They are soldiers created by the Dark Emperor to take control of the surface.
They use a kind of reptile as a host body, thus having much lizard-like
characteristics.

The round shield on their forearm is reinforced with evil powers and deflects
most attacks. Their defense is good against attacks that come from above, but
not so for the attacks that come from below.

The mask they wear protects them well against bullets. You can either destroy
the mask quickly or go around the enemy to attack it from other angles.

They can pressurize their blood, concentrate it to their claws, and shoot them
out like missiles. When you see them take the stance to fire, do your best to
dodge them.

When they notice that their pray is weakening, they will with out mercy, come
to finish you. Remember to always be on guard.

Relying on their superb agility, they are capable of moving freely underwater,
as if they were aquatic organisms.

They have tremendous jumping ability and their lower body strength is present
in their underwater ability. Their spinning attack is a deadly one.

Possessors of superior agility, the Blades can resume their positions even
when they're struck up into the air. Trying to defeat them with monotonous
attacks will be a difficult task.

Even Blades equipped with masks, claws, and agility will not stand a chance
when they are put off balance. Attack from behind and take them down face
first. Then attack from the air to finish them for good.

Their weak points lie beneath the armor they wear, which protects them from
most attacks. However, not all their vulnerable parts are covered. It is safe
to say that by attacked exposed areas, you can inflict a lot of damage.


..:: Sargasso ::..
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They hide between the edges of the sea and the Underworld, waiting to feast on
stray wanderers. The spirits the victims are destined to wander the endless sea
of the Underworld.

They will move quickly and feast on any life form that they sense nearby. They
will show their true from only when they attack.


..:: Nobody ::..
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Their level of intelligence is low. Hence, their kind wasn't given a name. But
their skill to survive is a force to be reckoned with. After all, they have
survived this extreme world of survival of the fittest.

The strange dance that they do somehow skews the dimension and takes away your
magical powers (Devil Gauges). There is no real way to prevent this. When you
encounter these evil spirits, you must not rely on your magical powers.

When you destroy the mysterious mask they wear, they will increase their body
size along with their strengths. You as a Devil Hunter will have to decide
which size of Nobodies you should eliminate first.

Their ultra-high metabolism causes them to drop decomposed products of their
bodies that appear like eyeballs. These eyeballs will explode spurting the
toxins that it encases.

Sometimes they will grab the eyeball and throw it towards the player. Keeping
your distance away from them doesn't mean you're safe.

Be careful of their giant arm that grows from their back. If you are not
careful, they'll grab you with the giant arm and hurt you badly.

Their jump attack is so fierce, if you're hit, you'll fly back quite a
distance. Especially be careful when they charge and dodge your attack. Do your
best to avoid being hit with this jump kick.

When they die, they explode into pieces. Since the Nobody's body is a living
toxin, stay away from them even when they dying. If you don't keep your
distance, their toxic flesh will hit and damage you.


..:: Fetish ::..
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Although they appear similar to the Marionettes, they have much greater evil
powers. They are not the works of a man, but they appear to have been created
by an evil entity.

The strange weapons engulfed in flames are projected like yo-yos. Even if you
dodge the first pass, watch out for the second pass.

Using their speed, they will grab the player's head with their bird like
beaks. Wiggle the Left Stick on the controller to shake them off.

They will make an evil war cry to immobilize those near them. When a pray is
immobilized by their attack, the others will relentlessly attack the pray
without mercy.

The flames that shoot out from their mouths difficult to avoid. Since they are
smarter then the Marionettes, monotonous attacks will only make them retaliate
with their flames.


..:: Frost ::..
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They are soldiers created by the Dark Emperor to take control of the surface.
Enveloped in cold air they are the elites of their kind. Their quickness is a
definite advantage in cornering their pray.

The cold honed claws are none other then an ice blade. The air around the
blades is beyond absolute zero temperature and the victims who are slashed will
die without feeling any pain.

The claws will become icicles that shoot out as deadly projectiles. To dodge
after they've been fired is almost impossible. Anticipate their movements to
avoid being shot.

It's unwise to think you're safe just because you've managed to sneak behind
the enemy. Remember that their claws don't always fire forward.

They will release their intense coldness using the ground to channel the
coldness. Listen carefully for the freezing sound of the ground and dodge to
the sides.

They will freeze the moisture in the atmosphere with their radiating coldness
and transform it into many sharp ice spears. You should be able to sense this
attack. Otherwise, you'll fall victim to their ice spears.

They can disperse their body at molecular levels that allow them to travel
through air. However, They can only travel in straight directions. Anticipating
where they will appear may help you in winning the battle.

If enough damage is inflicted, their body parts will shatter. Keep on damaging
and stop them from regenerating their lost parts.

They will try to regenerate their shattered body parts by freezing atmosphere.
Destroy the ice formations as quickly as possible.

Although impervious even to volcanic fire, the frosts are weak to higher forms
of incendiary. Use the hellfire of Ifrit to counter them.


..:: Plasma ::..
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They are electrical evil spirits transformed into the shape of bats.

When they are in the form of bats, they fire blades of electricity. Be ready
when you see them start to charge up light.

They have the ability to copy and transform into the shapes of their
opponents. Not only do they copy their shapes but they also have the ability to
imitate their behaviors as well.

The charged electricity that fires from their eyes is dangerous. The
electricity travels horizontally so if you sense danger, jump upwards to avoid
being hit.

The Plasma will separate without warning. How they separate is unknown. Even
after separation, they have identical abilities and fully recovered energy. The
only way to stop them from multiplying is to eliminate all of them almost
simultaneously.

Plasma is an embodiment of evil electricity. Thus, the use of Nightmare-beta
against it is useless. It's ability to manipulate ambient energy will only bend
the light, not damaging it at all.

Alastor is the form of "Spirit of Lightening". It only obeys commands of the
chosen one. Hence, the powers of the Alastor do not work effectively against
the Plasma.


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)( 10] Unlockables ( ) s1000 )(
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= Easy Automatic
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- How to unlock: Get killed several times in the first 3 missions.


= Hard Mode
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- How to unlock: Complete Normal Difficulty


= Dante Must Die! (DMD)
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- How to unlock: Complete Hard Difficulty


= Legendary Dark Knight
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- How to unlock: Complete Hard Difficulty
- Effect: Player can play as the Legendary Dark Knight, Sparda... aka
Dante's father, but you have to start the game from zero.


= Super Dante
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- How to unlock: Complete DMD Difficulty
- Effect: Dante's DT gauges never runs out, but you have to start the game
from zero.


= King of Hell "Wallpaper"
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- How to unlock: Complete Normal or any other difficulty with only "S"
Ranks (all 23 missions).


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)( 11] Latest Update ( ) s1100 )(
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= Version Final (23rd June, 2009)
- Put it as Final Version. Also made some minor changes.



)( 12] Closing ( ) s1200 )(
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